Dungeons & Dragons at 50: You Can't Copyright Fun
How lax intellectual property rules created a nerd culture phenomenon
How lax intellectual property rules created a nerd culture phenomenon
For an economics lesson, Nina Turner should try out Catan.
Dungeons & Dragons: Honor Among Thieves is more Rob Reiner than J.R.R. Tolkien.
By forcing mixed-race characters to choose one or the other, the game is arguably doing something more problematic.
For 20 years, D&D has offered third-party publishers an open, royalty-free license to create new works using its game. A leaked revision would end all of that.
Until next year's, because capitalism is always making things better.
State prisons around the country ban the roleplaying game, too, because of bizarre concerns about gang behavior and security threats.
Unlike in Catan, the value of your wheat, wood, iron, coal, manufactured goods, and luxuries will fluctuate depending on what has recently been bought and sold in the game's marketplace.
It's time to spread cheer. Reason is here to help.
The board game lets gamers indulge in a little cooperative epidemiological roleplay.
Reason's writers and editors share their suggestions for what you should be buying your friends and family this year.
Nah, the senator's still wrong about Internet free speech, argue the editors on the Reason Roundtable podcast.
What if politics were a strategic, underhanded, zero-sum game that was actually kind of fun?
Harry Potter and the Baffling Return of Religious Panic
In a special episode of the Reason Podcast, we drink and we know things.
Unlike previous entries in the series, the new, online-only game never justifies its own existence.
Four decades after its creation, Gary Gygax's fantasy world of unbounded choice is more appealing than ever.