Briefly Noted Books, Video Games, and More
The dystopian politics of Fallout 3, The Official High Times Pot Smokers Handbook, Standpoint magazine, conspiracy theories, and Wacky Packages
Post-Apocalyptic D.C.
You're born in an underground vault, armed by age 10, abandoned by your father at 19, and violently ejected from your radiation-proof sanctuary. Fallout 3, a new video game from Bethesda Softworks, brings to Imaginary life the darkest fears about the nation's capital, thrusting players into a year 2277 Washington reduced to a post-nuclear badlands.
But wandering around killing mutants with Lincoln's .44 repeater isn't all despair. Even amid the chaos, a fragile economy with a bottle cap currency arises, and it's more than the usual game-world artificial scoring construct. Each microeconomy values the scraps differently; some put more stock in barter than in cash.
In what was once the seat of U.S. government, you will encounter a few characters clinging to the archaic ideas of a big central state. But most characters are simply trying to maintain human relationships, unflinchingly holding onto individuals who matter to them, constructing their own tiny oases of order in a chaotic world.—Allen Carrington Brooks
Pot Mythology
"Marijuana is not anti-establishment because it's illegal," writes High Times Executive Editor David Bienenstock. "It's illegal because it's anti-establishment."
I doubt that, and I worry that such pharmacological essentialism reinforces the ideology underlying the war on drugs. The Official High Times Pot Smoker's Handbook (Chronicle Books), by Bienenstock and other editors of the magazine, suggests that marijuana's fans, like its detractors, do not really believe "it's just a plant." Even while decrying marijuana "stereotypes," Bienenstock reinforces his own.
Still, this copiously illustrated, easily digestible book is filled with useful and entertaining features, including tips on joint rolling and pot growing, advice for avoiding trouble with the police while driving, and ratings of Manhattan's marijuana delivery services. Contrary to Bienenstock's contention that marijuana's meaning does not hinge on its legal status, very little of this material would make sense without prohibition.—Jacob Sullum
Second Encounter
When you first pick up the new British political magazine Standpoint, John Dugdale writes in The Guardian, you notice immediately "how good it looks."
What else would you expect, given that the artist David Hockney sits on Standpoint's advisory board? Since the first issue, published in June, editor Alan Johnson has commissioned a series of exclusive new sketches from Hockney, plus contributions from firstrate writers ranging from Clive James to Robert Conquest.
Published by the Social Affairs Unit, a right-leaning think tank, Standpoint hopes to revive the tradition of Encounter, the anti-communist (but not right-wing) journal whose glory days were in the 1950s. Encounter was also, for a time, secretly funded by the CIA. Johnson isn't following that tradition. But Standpoint is living up to Encounter's reputation as a conclave of the world's most interesting and influential intellectuals, chewing on everything from the The Sopranos to Solzhenitsyn to the overrated spy novels of John Le Carré.—Michael C. Moynihan
Cracking the Conspiracy
How do we know what we know? This is the meta-question probed in a new collection of conspiratorial investigations and speculations, Secret and Suppressed II, edited by Adam Parfrey and Kenn Thomas of the imaginative-fringe publisher Feral House.
Some of the specific questions explored: Are Western elites pursuing a centuries-long scheme of mass murder in the name of population control? Are alien technologies in the hands of the U.S. military, and can that military secretly control the weather? What really went down at Jim Jones' People's Temple? Has a neglected scientist already perfected cheap nuclear fusion reactions?"
One essay, which reveals that its insights derive from someone stalking '80s pop start Tiffany, might be earnest—or might be pranksterishly kicking the props out from under our gullibility. The book as a whole, whether you find it believable or not, makes you wonder how such gullibility shapes our understanding of the world.—Brian Doherty
Bubblegum Subversion
Topps, the candy and card company, brightened the dark years of 1973 and 1974 with Wacky Packages, a series of stickers parodying popular household products. Argo cornstarch became "Argh: Coarse Stench." Comet cleanser became "Commie: Gets Rid of Reds, Pinkos, Hippies, Yippies, & Flippies."
The jokes were juvenile—so of course Wacky Packages struck a chord with kids in an America where consumer products and cynicism were equally ubiquitous. For those two glorious years, Wacky Packages were Topps' top-selling product, outpacing the company's famous baseball cards.
Wacky Packages, a new collection from Abrams, reproduces images from the series' glory days. "Wackies," the Pulitzer Prize–winning cartoonist and former Topps employee Art Spiegelman writes in the book, "were a young child's first exposure to subverting adult consumer culture." Thus they may have helped us all become smarter shoppers, whether for ideas or for Blisterine mouthwash.—Nick Gillespie
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I was a big Wacky Packy fan when I was a kid.
Fallout 3: Behemoth + 175 Bottlecap Mines
Whacky Packys were totally the market! I was eight years old when they came out! I collected the entire first two series. Don't know if there even was a third series, Watergate distracted me.
Watergate did not bother me, Warren. I collected and collected some more.
That picture is racist.
Racist? Offensive to avian-americans, perhaps?
Umbriel,
Don't even try and play dumb about the centuries long custom of negatively depicting white people as glasses-wearing chickens.
Ref.
I especially loved how my mother thought Wacky Packs were "vulgar" and "tasteless", the two key words that meant something must be cool when I was 10.
Damn work siteblocker depriving me of a Behemoth getting blown the hell up.
Damn work siteblocker depriving me of a Behemoth getting blown the hell up.
Me, too. I had to mini-nuke the bastards (mad props to the mini-nuke animation, BTW). Plus, I had neither the time nor the energy to scavenge enough junk to make 175 bottle-cap mines.
Fallout 3 is awesome.
I have about 80 bottlecap mines saved up.......and at least 20 mini-nukes. Haven't killed any of the behemoths yet (other than the one by the radio station), have been saving it for a rainy day, I just can't stop playing Call of Duty Modern Warfare. Nothing like racking up headshots with a G36C while remotely setting off C-4 charges on domination. Damn, what a great multi-player game. Can't wait for the sequel this year (modern warfare not the WWII one that's out already).
Crap, now I'm going to have to acquire the game.
Haven't killed any of the behemoths yet (other than the one by the radio station),
Take your Fat Man to the US Capitol, Ska.
The pure pleasure of setting off nukes under the dome . . .
I sill remember "Chock Full O Nuts and Bolts" with the picture of a guy who looked like he just broke his jaw.
Fallout 3 provides an engrossing and immersive, if not always plausible, look into how an anarchist society might arise from the ashes of lost civilization. Some of the subtleties of the game world are not apparent to the average player - you're not likely to notice or care about the differences in the barter system from town to town, and you'll probably overlook entirely some of the more interesting micro-societies.
The central struggle in the game revolves around a remnant government faction trying to unify and subjugate these disparate societies under a single flag, and the psychotic lengths to which they're willing to go to achieve that goal. Interesting stuff, even if in the end it still breaks down to video-gamieness.
is good
thank