Review: The Outer Worlds 2 Is a Video Game About Unchecked Corporate Power
The video game's anti-corporate satire is so over the top that it undermines its point.
In The Outer Worlds 2, everything goes back to antitrust. Like the first game in the series, this first-person shooter is set in the far future in an alternate timeline in which William McKinley was not assassinated. As a result, Theodore Roosevelt was never president and the trustbusting of America's early 20th century never happened. The result, in the game's alternate timeline, is a future defined by sprawling mega corporations of almost comical scope and power.
The game plays its corporate-controlled scenario for winks and laughs, extrapolating and exaggerating the power of unregulated corporations as they reach into space via interstellar colonies. The first game featured a war between a home goods company called Auntie Cleo's and a colonial supply company called Spacer's Choice. In the post-war sequel, they've merged into an even more powerful entity, Auntie's Choice.
The game's satire of corporate rule is often funny. But it's so over the top that it undermines its point: In the game world's dystopia, corporate control is so complete and inescapable that it functions like authoritarian government power. Turns out that's what everyone dislikes.
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You want the government to regulate private corporations? WHAT HAS THIS PUBLICATION COME TO.
sprawling mega corporations of almost comical scope and power
So, tracking devices in everyone's pocket, video surveillance on everyone's porches, drones that mysteriously appear over *some* notable municipal activities and unrest but not others, independent tracking cameras at municipal chokepoints and autonomous vehicles sweeping up vast swaths of information in between, political advocacy that forces experimental medications and even passport checks for regular consumption of said medications... oh, you said 'comical' not 'common'.
Not to mention coordinated censorship so one-sided and obvious that even a caveman could understand!
.. anti-corporate satire is so over the top that it undermines its point.
Lefties can’t meme.
Even to each other. Sounds like a straight up Weyland-Yutani, OCP, Vault-tec, Andrew Ryan/Zachary Comstock, nameless/faceless corporate "man vs. society/karma/technology" cartoon villain; but theater kids gotta drama.
I found the first Outer Worlds to be extremely repetitive, and worse - boring. It was obvious that the writers believed that they were "doing Character Development!" and "Social Commentary!" à la Bioshock, but instead they were slowing everything down. Tedium.
I never finished.
Yeah? So was the first one.
So are a ton of videogames.