There's Nothing Free Market About the Board Game Monopoly
For an economics lesson, Nina Turner should try out Catan.

Nina Turner is a former Ohio state senator, internet personality, and self-described democratic socialist. She often feuds with libertarians about "Medicare for All," minimum wage, and other economic policies.
This week, she tweeted the following: "There's literally a children's board game that demonstrates that 'free-market capitalism' always leads to one person controlling everything."
There's literally a children's board game that demonstrates that "free-market capitalism" always leads to one person controlling everything.
— Nina Turner (@ninaturner) July 26, 2023
One presumes that she is referring to the board game Monopoly. Assuming that's the case, this is a deeply flawed reference. In actuality, Monopoly's winner-take-all dynamics do not reflect poorly on capitalism, free markets, or even property acquisition.
First, a bit of history. Monopoly was designed in the early 1900s by Lizzie Magie, a feminist activist, anti-monopolist, and a disciple of Henry George—a Progressive Era economist who supported a single tax on land value. George's views weren't entirely incompatible with free markets; he supported free trade, opposed protectionist measures like tariffs, and thought a single tax on land value was the most efficient way for the government to raise revenue without penalizing development and other productive economic activities.
Magie wanted Monopoly—originally called The Landlord's Game—to promote Georgism by showing that monopolists grabbing up property is a pernicious danger if not counteracted by a land value tax. Monopoly was never intended as an argument against free market capitalism per se.
As such, the rules and game mechanics don't exactly undermine the legitimacy of the capitalist system. As most people know from playing the game—which is weirdly popular, despite being somewhat unrewarding at both casual and advanced levels of play—Monopoly involves rolling dice, moving game pieces onto game spaces, buying property, and collecting rent. Players earn more money from their properties if they also own neighboring spaces and then develop them. There are gains to be had from trading properties with other players, but market mechanisms are mostly absent.
For instance, the amounts of money earned by landing on spaces is prearranged by the game's rules. In a free market, a landlord might charge more or less in order to entice renters and compete against rivals; in Monopoly, rents are set in stone. If anything, this is an argument against government-imposed rent control.
The fact that players must go bankrupt, one by one, until only the game's winner remains is a function of the game's design, not of capitalism. Indeed, this mechanic is actually so poorly developed that games of Monopoly often end well before this point is reached: People frequently quit the game because it takes so long. Even under conditions artificially engineered to reach an end-state where "one person controls everything," per Turner's description, the game often doesn't work out that way.
If Turner wanted to learn more about free markets—and play a much more enjoyable game than Monopoly—she could check out Catan. In Catan, players gain and trade resources in other to acquire settlements, build roads, and further develop their land. The trading mechanic is key and, in the long run, rewards all players: At the game's end, everybody's civilizations are more impressive than they would have been without market-induced cooperation.
(For more expert board game fans, I would also recommend Agricola, which shows how hard it was for people to feed themselves prior to the creation of capitalism. Its tagline is "The 17th century, not a very easy time for farming!")
Editor's Note: As of February 29, 2024, commenting privileges on reason.com posts are limited to Reason Plus subscribers. Past commenters are grandfathered in for a temporary period. Subscribe here to preserve your ability to comment. Your Reason Plus subscription also gives you an ad-free version of reason.com, along with full access to the digital edition and archives of Reason magazine. We request that comments be civil and on-topic. We do not moderate or assume any responsibility for comments, which are owned by the readers who post them. Comments do not represent the views of reason.com or Reason Foundation. We reserve the right to delete any comment and ban commenters for any reason at any time. Comments may only be edited within 5 minutes of posting. Report abuses.
Please
to post comments
People frequently quit the game because it takes so long.
That's because they don't read and follow the rules. If played strictly according to the rules, a Monopoly game rarely takes more than 90 minutes.
I'm making $90 an hour working from home. I never imagined that it was honest to goodness yet my closest companion is earning sixteen thousand US dollars a month by working on the connection, that was truly astounding for me, she prescribed for me to attempt it simply. Everybody must try this job now by just using this website... http://www.Payathome7.com
Yes, following the auction rules for landed on, but unbought, properties hurries the game along immensely.
Not usually. In fact, the more properties go for auction, the more drawish the game is. But less subject to luck.
Goes even faster if you play by my rules:
- deal out all deeds except one from each monopoly
- start from anywhere, not just Go
- play with 3 dice - doubles go again, trips go BACKWARDS
- any turn not ending in the option to buy property gives the player to pick a property from the bank to auction
45 minutes, tops.
The one thing that Monopoly gets right unlike games of skill is the large role that luck plays in success in life.
Great article, Mike. I appreciate your work, I’m now creating over $35,100 dollars each month simply by doing a simple job online! I do know You currently making a lot of greenbacks online from $28,100 dollars, its simple online operating jobs.
.
.
Just open the link———————————————>>> http://Www.OnlineCash1.Com
Or maybe it's wrong about that too.
You must have had good luck.
Outside of lotto winners or large inheritances, there's not a lot of cases where people benefit greatly from "luck" unless they've put in the work to be ready to capitalize on it when it comes.
But most people who put in the work never get the luck. People who have been lucky are loathe to admit that.
Not in my experience, except for those that expect unreasonable amounts of luck.
I've got wood for sheep.
This isn't a confession is it?
😉
It's the joke that everyone who plays Settlers of Catan comes up with.
That's a relief, I wasn't able to think of an innocent meaning.
You just have to play it once to understand.
This week, she tweeted the following: "There's literally a children's board game that demonstrates that 'free-market capitalism' always leads to one person controlling everything."
She was talking about Risk, which is a metaphor for Ukraine.
Risk
What's that?
The Ukraine is weak.
It's feeble.
I think it's time I put a hurt on Ukraine...
There’s literally a children’s board game that demonstrates that “free-market capitalism” always leads to one person controlling everything.
Except in the game, the money is all paper, the resources are limited, the parameters for use of the land are restricted, and shoes, thimbles, top hats, and dogs are economic agents.
Monopoly was designed in the early 1900s by Lizzie Magie, a feminist activist
Which was Lizzie's preferred piece, the iron or the thimble?
Boom! I'm on fire!
Lol
[holds cigarette to flames]
Well, we know that even if she was allowed to use the shoes, she wasn't using the wheelbarrow or the car.
[takes puff]
The prices are fixed, and the players have no choice about where they go or what they buy if they happen to go near an operating business.
It sounds like the modern progressive’s dream city, but a decade after they assumed absolute power – all private transportation has been eliminated, the public transportation monopoly has become so unreliable that it’s just luck where you wind up going, the government regulates all businesses so your only choice is whether to buy into one or not, and if your bus happens to decide your ride ends in front of one that is open, you are required by law to buy whatever they’re selling at the arbitrary price set by the government.
When there’s a monopoly on power, as all progressives and other politically motivated people are aiming for, economic monopolies will follow, but the Monopoly rules are ridiculous.
Sounds like a talking point stole from watching Comrade Detective on Amazon Prime.
Comrade Detective is a parody series that pitches itself as a communist era Romanian government backed and propaganda filled buddy detective show. The detectives spend a lot of time doing things like chasing down Jordache jean smugglers and trying to figure out the point of a Monopoly game.
Quote regarding Monopoly: "You're tell me the purpose of this game is to drive your fell citizens into poverty so that you may get rich? Its diabolical."
Clip: https://www.youtube.com/watch?v=jF1H5kn8ayY
Highly recommend the series.
Never heard of this bitch until now... and now I know I can ignore anything else this mental defective has to say.
She may as well Tweeted: "I know absolutely nothing of economics".
"... or board games".
I'll note she is a "Democratic socialist", so she kinda did admit she knows nothing of economics.
Robbie. This is a great college application essay.
Needs more naval gazing about his "oppression."
For sound economic perspective go to
https://honesteconomics.substack.com/
Wait. This is different. The link is on a second line. What gives?
Hogging more space.
For sound psychological perspective go to
getalife.com
So Nina Turner is a lying Marxist cunt. Why worry about anything she said?
Shockingly, the rules that govern kids' games are not an accurate description of real-world economic interactions. Just like in the real world, if you want to open a checking account, you don't walk up to someone, slap them across them arm, shout, "You're it!" and then retreat to home base before they catch you.
I wonder if she thinks Dodgeball is an apt analogy for war, and if you "catch" the bullets, your fellow soldiers come back to life.
Start making more money weekly... This is valuable part time work for everyone... The best part ,work from the comfort of your house and get paid from $10k-$20k each week ... Start today and have your first cash at the end of this week...
HERE →→ https://iplogger.com/2SZsh5.link
One thing that causes Monopoly games to run for so long is that in the long term, the total money supply among players increases, due tio players collecting $200.00 when passing Go!, while the rents and fixed fees remain constant. It thus becomes harder on average to bankrupt a player.
If Go! was a tollbooth that charged, for example, $50.00 for each passage, the game would be much shorter, as the money supply among players would decrease while the rents and the fixed fees stayed the same.
Not sure what you mean by the money supply since it's most definitely fixed. The problem with the game is that nothing is produced. It's already there, it's just property, no additional wealth is generated, and it's just redistributing what already magically exists.
The money supply may or may not constantly grow (due to fines, fees, and taxes that can remove money back to the bank) but it is absolutely not fixed. The rules say the bank never runs out of money, so even if you run out of bills you should use handwritten slips of paper until the bank has enough money again. More modern "electronic banking" versions eliminate even this outcome.
Huh. Been a while since I played, let alone read the rules. Didn't remember the printer could go brrrrrrr...
My point exactly! Price systems to inform economic behavior and dynamism are not strong suits with this game.
The houses and hotels are "produced".
Well you can build houses or hotels, so I wouldn't say that literally nothing gets produced. But there is a resource limit in the game and there's no innovation, so it's hardly an economic model.
Yeah; but without all the BS propaganda and indoctrination how would the ‘democratic socialists’ sell large populations of people pride in criminal STEALING by “armed-theft” anything and everything they don’t think they should have to *EARN*?
There are those who *EARN*, create, innovate and make resources so life is better for everyone and there are those who waste every breath of their life trying to STEAL by complaining, fibbing, scheming and enslaving those ‘icky’ people through endless propaganda and BS.
What an idiot and ignorama.
Nina needs to stick with Ebonopoly.
https://www.flickr.com/photos/194775987@N02/53076279041/in/dateposted-public/
For an economics lesson, Nina Turner should try out Catan.
Slight disagreement. Nina should play The Oregon Trail first, then Monopoly, then Catan.
I would suggest Russian roulette with a glock 9mm.
How 'bout with a Derringer?
Oregon Trail then Catan, then M.U.L.E.
http://www.planetmule.com/
So... this is an article about one person writing a dumb thing on Twitter?
And “Seinfeld” was a show about nothing. Lots of meaningless trivia ends up having a huge impact on the real world. Shaming people for believing something that even children understand is evil from playing something as simple as a children’s game is just the kind of meme in support of a false and dangerous narrative that “influences” the masses more than logic and facts ever could.
Yeah! Smash the board game monopoly!
She was talking about Candyland, not Monopoly, because she's an idiot.
Jesse Walker understands Henry George. You don't even bother.
And the current game Monopoly was mostly stolen from Liz Magie's board design - with the anti-monopoly set of rules discarded.
“There’s literally a children’s board game that demonstrates that “free-market capitalism” always leads to one person controlling everything.”
I suppose that, like Humpty-Dumpty, she could try to make “demonstrates” mean anything she wants it to mean but the amusing logical flaw here is that a game whose rules were specifically designed to “demonstrate” one thing cannot reasonably be claimed to “demonstrate” it’s opposite – namely a system with totally different rules!
https://www.youtube.com/watch?v=5esjxBN17ls&pp=ygUvYXNpYW4gZHVkZSBkYXRlIHRhbGtpbmcgbW9ub3BvbHkgcGllY2VzIHlvdXR1YmU%3D
Lol
For an interesting game that simulates free trade you should try "China Town". It is a classic by now. Every round you get gifted some random stuff - how isn't important - just pretend everyone had a rich uncle die every round. After that is completely open negotiation and trading. You can trade any combination of anything you have for anything anyone else has. You can't trade businesses already in operation - probably because of unions or something.
Eliminating Monopoly privilege was a cornerstone of Henry George's (and Adam Smith's) economics. He was not only a free trader, but he was also serious that all taxes are unnecessary if the natural economic rent of the land is collected. We could get rid of the subsidies, sweetheart deals, and corruption that rule our society. If Henry George, Milton Friedman, Adam Smith, and William Buckley are for it, count me in.
Herbert George was a progressive era “economist” with a 14th Century understanding of economics. That is, the only way someone could think that financing all government with a land tax was possible or sensible was to be stuck mentally in a period when wealth was based on serfs cultivating the land rather than on trade and industry.
Thank you for revealing these secrets to me. My dream is to improve my gaming skills and win big money in casino slots. Now I am learning to play free slots, and I advise you to check and choose this site, because I already have good achievements. If you are interested in professional gambling, then you should take care of training your gaming skills.