Review: Computer-Generated Art, Decades Before Midjourney
Futuristically thrilling but aesthetically limited

As the image-making powers of computer programs such as Midjourney startle and delight the masses, the Los Angeles County Museum of Art launches an exhibit of art made by or with computers in their early days (or just inspired by them).
"Coded: Art Enters the Computer Age, 1952–1982" shows that the intersection between computers and art in those early days produced rather slight results. Sure: For those of us who remember the world before the TRS-80, the gosh-wow shines through of, say, making a machine dump ink at programmed points on a grid or draw nonintersecting lines between randomly generated points. It is amusing seeing psych-survey answers about people's attitudes toward shoes numericized and plotted in what looks like a dot matrix printer who took a quarter hit of acid, in Sonya Rapoport's Shoe-Field Map. But what computers could do back then in depositing pigments on paper was aesthetically limited even if futuristically thrilling.
As the exhibit's wall text notes, some artists of that era, who loved conceptual ironies and upending convention, enjoyed how programs and algorithms allowed them "to diverge from the notion of a unique, authoritative presentation of a work." In the artificial intelligence age, when a program can dump out within minutes dozens of "unique, authoritative" works that would take a person weeks to make, these conceptual plays may turn around and bite human creators.
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First of all, I wanted to say how much I enjoyed reading your article on "Coded: Art Enters the Computer Age, 1952–1982." It's always fascinating to explore the early days of computer-generated art and how it has evolved over time. The exhibition at the Los Angeles County Museum of Art seems like a great opportunity to delve into the intersection of computers and art during that era.
I completely agree with your observation about the aesthetically limited yet futuristically thrilling nature of computer-generated art from that time. It's remarkable to think about how artists embraced the possibilities of programs and algorithms, even though the output was constrained by the technology of the era. The examples you mentioned, like the machine dumping ink at programmed points or drawing nonintersecting lines between randomly generated points, truly highlight the experimental nature of early computer art.
Your point about the conceptual ironies and the divergence from the notion of a unique, authoritative presentation of art is particularly thought-provoking. In today's AI-driven age, where machines can generate numerous "unique, authoritative" works within minutes, it's indeed a fascinating shift. The conceptual plays that artists from that era enjoyed may now pose new challenges and opportunities for human creators as they navigate the coexistence of human and AI-generated art.
Thank you for shedding light on this intriguing topic, Brian. I look forward to exploring more about the exhibition and immersing myself in the evolution of computer-generated art.
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