Review: The Cat Video Game That Public Health Authoritarians Will Love
Stray began development in 2015, so it's not intended to be an allegory about COVID-19 lockdowns, but it sure seems like one.

After an unfortunate plunge, the nameless main character in Annapurna Interactive's new video game, Stray, finds itself in a sealed-off city populated by semi-humanoid robots. The city is safe from the unknowns of the outside world, and danger only befalls the hero when it tries to escape.
Development for the game began in 2015, so Stray is not intended to be an allegory about COVID-19 lockdowns. Still, similarities are hard not to notice. The city, a public-health authoritarian's dream, was created to protect long-dead humans from the outside world. The few robots wishing to return to the outside after centuries of lockdown are mocked by their friends and hunted by the police. Mutated bacteria that feed on the robots are, ironically, harmed by sunlight once our hero manages to open the city's domed roof.
But yearning for a return to normal is natural, as there's only so much cat-napping, floor-scratching, sheet music–fetching, and meowing to be done in lockdown. The nameless main character is a cat, whom the game's creators have given some very realistic feline tendencies. Thankfully, that cute orange cat making its way back to freedom saves the day and reopens the city.
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Reopens a city of robots?
Why?
More critically, how much did Reason get paid to write ad-copy for Annapurna Interactive?
I certainly don't disagree, well maybe, that writers have got to eat, but Jesus...
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Stray began development in 2015, so it's not intended to be an allegory about COVID-19 lockdowns, but it sure seems like one.
It does?
This article began development in 2015, so it's not intended to be an allegory about Reason-style libertarianism, but it sure seems like one.
Cats supposedly love this game too, and watch people play it.
Our cat was an actual stray though, and we didn't want to trigger her.
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