Trump's Tariff Chaos Crushes Board Game Makers: 'The U.S. Is Our Least Trustworthy Trading Partner'
The Supreme Court will hear a case next week challenging the legality of President Donald Trump's "emergency" tariffs.
Price Johnson isn't a fan of games of chance.
Unfortunately, his gaming business is now caught in a high-stakes contest where the outcome feels entirely out of his hands.
Cephalofair Games, where Johnson works as COO, prides itself on making games that limit randomness and reward players for making strategic decisions and planning ahead. The company's most successful game, the award-winning Gloomhaven, is a dungeon-crawling adventure that, unlike most, doesn't rely on dice to determine outcomes.
"We've eliminated a lot of the luck elements that exist in games like Dungeons and Dragons and in other role-playing games," he says. "In our games, strategy is everything."
Now, it won't be tumbling dice, but the nine justices at the U.S. Supreme Court who will determine the fate of Cephalofair Games—and many other American businesses—when they hear a case next week challenging the legality of tariffs imposed by President Donald Trump. That's not exactly like risking it all on one roll, but you can forgive Johnson for feeling like it is. The outcome of the case will set the conditions for the future of U.S. trade policy: stability or chaos.
"If the Supreme Court decides one person, the president, is allowed to flip the switch on tariffs overnight, every day, any day they want, that is going to create such a volatile and unstable and untrustworthy market," Johnson predicts. "We can't build a business around that. We can't plan for that."
Board game makers have been hit particularly hard by Trump's tariffs, which have raised the cost of importing just about everything. Cephalofair is based in California, but like many other businesses in the industry, Johnson's company relies on contractors in China and Vietnam to make the tokens, pawns, cards, and other physical elements of its games.
Manufacturing all those parts in the U.S. is not possible if game companies want their products to be competitively priced. With high tariffs in place, the costs compound quickly. Nathan McNair, the co-owner of Pandasaurus Games, broke down the math in a post on his company's website. The added cost of the tariffs makes every step more complicated, from design to sales, and can even change what games a company chooses to make in the first place. "This has not just squeezed our margin; this has substantially increased our risk," he concluded.
Trump's tariffs have already stung Cephalofair in several ways. The company has paid more than $144,000 in tariff-related costs this year, Johnson says, and has had to furlough some employees. The staff that remain, including him, have taken pay cuts. Given the uncertainty in their supply chains, Cephalofair has paused the development of some new games, which means less work for dozens of contractors—artists, designers, writers, testers, and so on. For games that were already in production when the tariffs hit, Cephalofair asked buyers to pay a fee to help cover the new import taxes. Other production runs have been delayed as Johnson and his colleagues roll the dice on the hope that the tariffs will be struck down or otherwise lowered.
"The U.S. is our least trustworthy trading partner right now—and I say that as an American," Johnson told Reason. "I can't trust what the policy is going to be tomorrow, let alone next week."
Case in point: When I spoke to Johnson on Wednesday afternoon, he was worried about a tariff increase that was supposed to hit this weekend, just days before Trump's tariff authority goes before the Supreme Court. Earlier this month, Trump threatened to raise the baseline tariff on imports from China to 130 percent, from 30 percent, starting on November 1.
If that tariff rate becomes reality, "that is effectively an absolute embargo," Johnson said. "We are not going to pay more to bring our product in than it costs to make it."
On Thursday night, as he returned from a meeting with Chinese President Xi Jinping in South Korea, Trump told reporters that the U.S. would now be lowering tariffs on imports from China. The details remain vague—Trump said he agreed to reduce some existing tariffs by 10 percentage points—and it would appear the 130 percent tariff threat is now off the table. China, in return, agreed not to suspend exports of rare earth minerals.
From Trump's perspective, surely, the threat of 130 percent tariffs was simply a negotiating position staked out in advance of his meeting with Xi and never meant as a serious policy. But that approach, which the president has deployed repeatedly this year, is causing huge headaches and material losses for businesses like Johnson's, which can't afford to risk the possibility of being hit with a massive tariff bill just because a shipment arrives at the wrong time.
Instead, those businesses will do what Johnson has done: Delay orders, slow production, and hope more stability emerges.
As a legal matter, the Supreme Court is being asked to determine the extent of the emergency executive powers that Trump has seized to impose tariffs. But the practical implications of this case spill out across all parts of the economy. In reality, the justices are being asked to decide whether the president should be allowed to disrupt supply chains for thousands of American businesses at a whim—even for reasons as silly as television advertisements that he dislikes.
That's really a policy question, one that's better left to Congress. Even though Congress has been unwilling to stand up to Trump's tariffs so far, there are small indications that could be changing. This week, the Senate passed resolutions terminating Trump's tariffs on imports from Canada and Brazil, and another that would end his so-called "reciprocal tariffs" on many other imports.
Johnson is hoping the Supreme Court strikes down Trump's tariff authority, but he also knows this mess won't really be resolved until the legislative branch reasserts its proper authority over trade.
"There's clearly no plan with this administration," he says. "And that's why I believe that power over tariffs and power over taxation, that's supposed to be with our local elected representatives. We should have someone that we could go to and appeal to, whether they listen to us or not, we can say, 'hey, I'm down the street. This is my business. Please represent us.'"
Editor's Note: As of February 29, 2024, commenting privileges on reason.com posts are limited to Reason Plus subscribers. Past commenters are grandfathered in for a temporary period. Subscribe here to preserve your ability to comment. Your Reason Plus subscription also gives you an ad-free version of reason.com, along with full access to the digital edition and archives of Reason magazine. We request that comments be civil and on-topic. We do not moderate or assume any responsibility for comments, which are owned by the readers who post them. Comments do not represent the views of reason.com or Reason Foundation. We reserve the right to delete any comment and ban commenters for any reason at any time. Comments may only be edited within 5 minutes of posting. Report abuses.
Please to post comments
Eric's entire economic theory is basically Americans are incapable of producing anything.
5s of research. For you or the pretend business owner.
https://delanogames.com/
https://herotime1.com/manufacturing/board-game-manufacturers-usa/
This entire belief system that things cant be made in the US at cost is just proof youre not actually interested in more than a narrative.
Meanwhile keep ignoring the true cost drivers of regulatory policy. This is why CPI isnt increasing.
Eric is playing the bored game Orangemanbad?
HAIL to the Pussy-Grabber in Chief, for having revoked karma! What comes around, will no longer go around!!! The Donald has figured out that all of the un-Americans are SOOO stupid, that we can pussy-grab them all day, every day, and they will NEVER think of pussy-grabbing us right back!
Orange Man Bad-Ass Pussy-Grabber all right!
We CAN grab all the pussy, all the time, and NONE will be smart enough to EVER grab our pussies right back!
These voters simply cannot or swill snot recognize the central illusion of politics… You can pussy-grab all of the people some of the time, and you can pussy-grab some of the people all of the time, but you cannot pussy-grab all of the people all of the time! Sooner or later, karma catches up, and the others will pussy-grab you right back!
⣿⣿⣿⠋⠁⠀⠀⠉⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⡇⠀DEMS⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣷⡀⠀⠀⠀⠀⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣷⠶⠖⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⠃⠀⠀⠀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⡿⠃⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⡿⠁⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⡟⠁⠀⠀⣶⠀⠀⠀⠀⠀⢻⣿⡿⠟⠛⠛⠿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣦⠀⠀⠘⠀⠀⠀⠀⠀⢸⡟⠀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠈⠇⠀⠀⠀⠀⠀⢀⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣧⣀⡀⠀⠀⠀⠀⢀⣤⣄⣀⣀⣤⣾⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⢠⠖⠢⡀⣿⣿⠟⠉⠉⠙⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⠈⢢⠀⠙⠟⠁⠀⠀⠀⠀⠈⢿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⠀⠀⠑⡄⠀⣠⡀SSqrlsy⠈⢿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⢸⣿⣿⣿⣿⣄⠀⠀⠀⠀⠙⢿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⡏⠀⠀⠀⣸⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⢹⣿⣿
⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⣿⣿⣿⣿⣿⣿⠟⠁⠀⠀⠀⠀⣸⣿⣿
⣿⣿⣿⣿⣿⣿⡇⠀⠀⢀⣿⣿⣿⡿⠋⠀⠀⠀⠀⠠⠴⠾⠿⠿⣿
⣿⣿⣿⣿⣿⣿⣆⠀⠀⣸⣿⣿⣿⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸
Dems are facing the wrong direction for shitsy.
The games consumers actually want to buy and play simply can not be currently made in the US. It is impossible. A few shitty card printers is not a valid example.
Even if you could manufacturer a specific game in the US. The 5-10x price difference would still make China look like a good choice even if the tarrifs were 400%.
This is not true. I love board and table top games and play them with friends regularly. I have a large collection. A massive majority of new and popular games are crowd funded with KickStarter and made in the US. Popular games like Gloomhaven aren't new and there are already plenty units on the market.
Are you sure about that?
It seems dubious that the components of the board games, the board, chips, dice, pieces etc., are manufactured in the US. More likely they are imported then packaged in the US.
I don't see why that would be dubious. This whole article focuses on one company and then makes the argument for the whole industry. That is what is dubious.
It's dubious because the US for the most part does not manufacture cheap small simple components like that and when we do it is way more costly than China junk for a parts where China junk will work just fine.
By massive majority you mean a small handful?
There are many that are designed and developed in the US, but when it comes to manufacturing it is a very small number and those are mostly card only games.
Don’t card games dominate the sales? Saw that MtG had $1.08B in 2024 sales.
Cards a massive share of gaming. And as I've said. There are dozens of new games funded via kickstarter every month.
The issue here is they went to one company and got their thoughts, and then blanket swept his thoughts to the industry.
This is just so laughably wrong. We've had us suppliers double output within months. When demand increases they are incentives to increase supply.
There is not some esoteric machinery only in foreign countries to create or manufacture cards or boards. This is just not true.
Eric's entire economic theory is basically Americans are incapable of producing anything...Meanwhile keep ignoring the true cost drivers of regulatory policy. This is why CPI isnt increasing.
A straw man and a lie.
The CPI was trending down, but once Trump started cutting regulations and raising tariffs, the trend reversed and CPI started to climb again. Both regulations and tariffs, with their inherent regulations, raise prices.
JesseBot's entire economic theory rests on the assumption that Americans must be told by Daddy Government from where to buy their products. They must be told to be "patriotic consumers" and buy only American-made products, and if they don't, time for Daddy Government to teach them a lesson!
chemjeff, as always, supports slavery.
I don't know Eric's mind, maybe that's true. But in general, I don't think that's a fair assessment of this kind of criticism of tariffs. Of course anything can be made in the US. Does that mean it is optimal for everything to be made in the US or for anything not made in the US to have an artificially raised price? And yes, I know there are many things with artificially lowered prices. But these tariffs are supposedly emergency measures. Is there really an emergency in not having more game manufacturing in the US?
And now we get back to the definition of optimal.
Whats optimal? Most producers define it as efficiency and not simply cost. When you focus it on the latter youre claiming slave nation states are most optimal.
The fact is the regulatory costs of the US dwarf the costs from tariffs. The numbers aren't even close. Yet we keep pretending tariffs are the primary problem here.
It is like telling jeff to drink a diet coke with his large combo meal. The problem isn't the drink, but other choices and factors of the market.
Eric shows zero interest in reality. Why he keeps trying to find one off examples to butress his narratives because they fail on a macro scale.
There is no pure policy that will benefit every market entrant. Especially when there are disparate markets combining into a larger one.
The tariffs are even smaller than the estimated costs due to IP theft and other issues in globalist markets. Yet the focus here on a minor cost is almost exclusive.
If the goal is to fix markets, then focus on all the issues. Not pare it down to a bumper sticker understanding of markets. It comes across as pure propaganda.
This is especially true when the argument is US cant do what every other market does. That's simply arguing for advantaged markets. At the expense of the US.
Whats optimal?
We don't need to know what's optimal to know that tariffs cost US businesses and consumers money and are therefore harmful to growth.
The fact is the regulatory costs of the US dwarf the costs from tariffs. The numbers aren't even close. Yet we keep pretending tariffs are the primary problem here.
Regulatory costs are estimated to consume about 3 times what tariffs currently do. Tariffs increased ~10 fold a few months ago due to one man's wish against the majority of Americans and can be instantly removed with the stroke of a pen. That's why it garners so much ire and attention.
The tariffs are even smaller than the estimated costs due to IP theft and other issues in globalist markets. Yet the focus here on a minor cost is almost exclusive.
So what? A house costs more than a car, but if you double the price of a car, does it not matter because there are more expensive things?
If the goal is to fix markets,
It's not.
Not pare it down to a bumper sticker understanding of markets.
Like your MAGA bumper sticker talking points?
I'm not claiming to know what is optimal. But I doubt making everything in the US is. I'm not a fan of tariffs, but my biggest complaint here is the inappropriate use of emergency powers. Not every problem is an emergency. China and other adversarial countries may be a legitimate national security emergency. But I don't buy that everything that isn't great for US industry and economy is an emergency. If you think that tariffs are the best way to fix the international trade situation, great. But it's congress's job to implement such policies. I have had enough of misuse of emergency powers in the last 5+ years, thanks.
Johnson's company relies on contractors in China and Vietnam to make the tokens, pawns
Like literally-literally anything is a token or a pawn. Whether Eric is making the argument or realizes he is aside, the argument, at least in part*, is literally that *nothing* can be made here, even symbolically.
*Which is really the game here. Trump didn't pass a law banning tokens and pawns from Vietnam and China to bankrupt Cephalofair Games. He passed a tax on goods, services, and currency exchanged with regimes that enslave people, imprison journalists, act belligerently, and dishonestly represent themselves and their people. Maybe 10% is too much. Maybe they should 10% us right back. But, to the statements at hand, the argument nominally being made in the direct exchange is "We can't make a profit on anything without communist slave labor from across the globe."
In some cases, they literally can't be produced in the US because of patent, copyright or other protections - principles that we generally want to support. But that's probably the exception.
For most cases, it's not that Americans are incapable but that we currently don't choose to - and we mostly don't choose to for our own entirely rational reasons. And, yes, many of those are based on our absurd regulatory burden. Fixing tariffs doesn't mean we can't also fix those.
EB;dr
Cephalofair Games, where Johnson works as COO, prides itself on making games that limit randomness and reward players for making strategic decisions and planning ahead.
So the outcome is literally fixed, the only way you're guaranteed to win or avoid losing is to "cheat", and the only way to address "cheating" is to make top-down authoritarian edicts or simply fix the outcome such that everybody always wins equally.
Exactly the kind of
gameactivity I would expect libertarian "What's a Kobayashi Maru?" game nerds to play.Because I know that when I like to relax and play games like any other normal human being, baking explicit ideological social lessons into the rules is what I look for.
JFC. It makes a game of Mao seem like a weekend in Vegas.
So the outcome is literally fixed.
There is zero randomness in chess and go. The outcome is certainly not fixed.
The game is/games are fixed, not the outcome. Fair call.
That said, we don't formulate the rules of Chess or Go to teach people social lessons about sacrificing black pawns or tokens either.
Counterpoint - FFS, *they* even conflate the issue of randomness with ego. Not noting how randomness makes things irritatingly unpredictable either way but randomness means you aren't guaranteed to win:
Remember that feeling in Risk where your ridiculously strong army should totally win against your opponent's force and then he just keeps rolling sixes? Or when you clearly have the best starting position in Catan and then 9s don't get rolled the entire game? Man, that is just the worst.
The CEO is stated to have a Ph.D. in Physics. So, either he understands the distinction and is ignoring it... or he doesn't.
“Remember that feeling in Risk where your ridiculously strong army should totally win against your opponent's force and then he just keeps rolling sixes?”
Imagine being vexed by this, to the point of creating your own game where you get to make up whatever rules you want. It’s like he doesn’t understand LIFE ITSELF.
Maybe try playing the game? It's not like that at all. The game "limits randomness" basically by handing you a deck of cards and letting you play the cards in the order you want, but you can only play each card once. Do you play the weaker cards first and the stronger ones later or vice-versa? That's where the "making strategic decisions and planning ahead" comes in. But the challenges you are facing do behave somewhat randomly--their behavior is dictated by drawing the top card from a deck--so you can't make a perfect plan.
(There's a lot more to it than that, but these are the design elements the guy is talking about.)
Maybe try playing the game? It's not like that at all.
You realize we're talking about a company with a relatively arbitrary game design constraint and not a single game, right?
The game "limits randomness" basically by handing you a deck of cards and letting you play the cards in the order you want, but you can only play each card once.
Yeah, I've played shedding-type games before. Try crack a book or run a software program sometime in the last two centuries.
That's where the "making strategic decisions and planning ahead" comes in.
That's where the illusion of making strategic decisions and planning ahead comes in also. As indicated above, if you don't like 'random' games because "your ridiculously strong army should totally win against your opponent's force and then he just keeps rolling sixes" the problem isn't randomness, the problem is you don't like the rules of the game and/or losing.
And all of this is beside the point of "OMG! We have to do something about tariffs because non-random card, but not standard 52-card, games *specifically oriented towards long-term thinking* can't compete against D&D and other tabletop games!"
America does not need to produce *everything* for its citizens. No nation does. It's called "comparative advantage".
America is a relatively high-cost nation in which to make things. So, America's comparative advantage is to make things that are worth the higher cost - advanced technology, pharmaceuticals, etc. Good for us! Yay America!
Other nations have lower costs, so their comparative advantage is to make products that are relatively cheap to make, such as mass-produced cheap consumer items. Good for them! Yay them!
And then, when citizens of America trade a few higher-priced but valuable items, trade with citizens of lower-cost nations for their lower-cost mass-produced stuff, both trading partners win! Yay trade! Everybody wins!
But this picture doesn't fit with the nationalist narrative which dictates that America is superior and that when other nations trade with us, they are actually *ripping us off*. So they must be *punished*. With tariffs, i.e., taxes on Americans. Yay us, we pay more for cheap shit! But, at least we can show that the citizens of the other nation are suffering, so that makes it all worthwhile. Because it's more important for Superior America to destroy the competition, rather than for both sides to mutually benefit from trade. Because America First baby!
You're confusing comparative advantage with 'competitive advantage' which is not really a thing in economics. In economics, that thing is called 'absolute advantage'. IOW - you buy the lowest cost thing.
You can identify comparative advantage re say China with only a few products because in fact the US doesn't export much to China. We mostly export dollars but that's on the other side of the ledger. And no one apparently gives a shit about what a reserve currency requires -the permanent perpetual ever-increasing export of dollars -at the direct expense of all other possible exports. Technically that is comparative advantage but what it means is the US distorting the economy in favor of Wall St and against Main St.
We export soybeans but the comparative advantage analysis is China's decision to produce wheat/rice/tea instead of soybeans. They are not producing plastic toys instead of soybeans. The reason we aren't exporting soybeans this year is because the price is close enough between Brazil v US soybeans and China has decided that nonprice factors matter more to that trade. That's not comparative advantage.
I already have playing cards, Parcheesi, chess and the original Trivial Pursuit. What other games could I possibly want?
Is Monopoly too modern for you? Should I get off your lawn?
You should fuck off, Lying Jeffy.
Even in the Upper Peninsula in February, Demjeff would fail at Don’t Break the Ice.
No, it's just not that great of a game. I think I have a Monopoly set somewhere too, though.
Warning: the board and the game pieces for Candyland are not edible.
Shouldn’t mention candy to Lying Jeffy in any context. He might get nefarious ideas.
Price Johnson isn't a fan of games of chance.
I'll tattoo "I lost The Game." on your forehead for free right here in the US.
Globalists also hate chance which is why they and Eric push managed markets through globalist trade agreements.
We can't build a business around that. We can't plan for that
You lack the imagination to plan.
How to plan for on the dime decisions in one step:
Assume the worst case everytime (in this case, that isn't high cost tariffs, it's embargoes).
You lack the imagination to plan.
The irony of a company that prides itself on making games that "reward players for making strategic decisions and planning ahead".
It's obvious - boomers don't game.
First they came for the board game players, and I said nothing. Because I’m not a NEEEERRRRDDD!
Better warn the members of the A-V club that they are coming for board game players.
RTA. They aren't nerds either. They're activists posing as nerds to social justice up the oppressive game of chance patriarchy like Zoë Quinn.
To wit:
...
Price Johnson
He/ Him
...
Danielle Lauzon
She/They
...
Arch Anderson
He/Him
https://cephalofair.com/blogs/blog/cephalofair-games-welcomes-arch-anderson
Arch lives in Maine with husband Ian, a professional beerman at a local brewery. They have two cats, Waffles and Andre, both of whom are terrible perfect baby seniors.
I can’t with the pronouns.
Johnson's company relies on contractors in China and Vietnam to make the tokens, pawns, cards, and other physical elements of its games.
That was stupid.
Manufacturing all those parts in the U.S. is not possible if game companies want their products to be competitively priced.
Why not? What's the problem with manufacturing those parts in the US? Is there some... I don't know, artificial overhead boot on the necks of American producers that makes it unprofitable to manufacture in America?
Stop complaining about the tariffs. Start complaining about the unions, environmentalists, "living wage" babies, OSHA, FMLA, the EEOC, everyone who thinks healthcare is a right, and the corporate tax structure.
Every. Single. Company complaining about tariffs are ultimately complaining about that. But they don't want to say it out loud for fear of backlash from the anti-progressive "Progressives." So instead they quietly get their slave-goods offshore, and then complain when they can't because that complaint won't bring the backlash. Democrats will never criticize anyone who jumps on the slavery train.