A Game You Can't Win


"Empathy games" are among the more interesting genres to emerge from the world of independent and small-studio video games. These intimate interactive experiences put the player in the shoes of others dealing with difficult life situations.
Game designers Ryan and Amy Green used the structure of a game to tell the deeply personal story of losing their young son, Joel. That Dragon, Cancer makes its "player" a participant as Joel is diagnosed with terminal cancer. The player witnesses the family's unsuccessful fight to save him. Through the familiar design of a point-and-click adventure game, players journey through parks, cancer wards, and imaginary landscapes borne of the couple's frustrations.
It's a game you can't win. The player's options are limited, much like the Greens' were in life. But through the journey, narrated by the couple themselves, the player understands the difficult struggle with a depth no other art form could deliver.
—Scott Shackford
This article originally appeared in print under the headline "A Game You Can't Win."
Editor's Note: As of February 29, 2024, commenting privileges on reason.com posts are limited to Reason Plus subscribers. Past commenters are grandfathered in for a temporary period. Subscribe here to preserve your ability to comment. Your Reason Plus subscription also gives you an ad-free version of reason.com, along with full access to the digital edition and archives of Reason magazine. We request that comments be civil and on-topic. We do not moderate or assume any responsibility for comments, which are owned by the readers who post them. Comments do not represent the views of reason.com or Reason Foundation. We reserve the right to delete any comment and ban commenters for any reason at any time. Comments may only be edited within 5 minutes of posting. Report abuses.
Please
to post comments
Compassion porn.