Halo is one of the most popular game franchises of all time. So why has Bungie, the company that developed it, walked away from the interstellar war game to focus on Destiny, a release that mixes several styles to forge a post-apocalyptic massively multiplayer online role-playing game first-person shooter hybrid (MMORPG-FPS)?
Bungie stresses that Destiny's universe will be a "shared world"-events in the game will not be rigidly controlled or planned by the developer but will instead be generated by players spontaneously interacting with each other and with the environment. Kotaku notes that in the game, "you're free to move around and explore different planets or hang out in hub cities like Overwatch where you can find people gambling for better gear," as well as investigate various sites on both Earth and other planets.
In short, Bungie is betting that the future of video games will be open worlds where players are far freer than before.