"Video games can never be art," thundered movie critic Roger Ebert in 2010. Responding to a provocative TED Talk that argued the opposite, Ebert dismissed the examples mentioned in the presentation, sniffing that they "do not raise my hopes for a video game that will deserve my attention long enough to play it. They are, I regret to say, pathetic." Nick Gillespie says that "gamers"—those who make games, those who play them, and those who consider them as something more than a "pathetic" form of passing the time—deserve validation just like devotees of all other forms of creative expression. He writes that this validation takes two basic forms: the first is political and legal, and the second is cultural and aesthetic.
Jonathan Vanderhagen believes a judge doomed his son to an early death. The judge says Vanderhagen's Facebook posts were intimidating.
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Pending restrictions on vaping products in Michigan and New York are based on an alarmingly broad understanding of the executive branch's "public health" authority.
"Controlled choice" is supposed to fix inequality in New York public schools. It might make everything worse.