Send Them for Reprogramming!


Via Boing Boing, an archive of amusing Maoist video game reviews. I'd always felt just the opposite from these folks about—well, everything, probably—but in particular Sim City, which they accuse of having "completely bourgeois assumptions" because you can't nationalize the means of production. I'd always thought the message of the game was rather statist—markets tend not to solve problems on their own; persistent regulatory tweaking is required—but clearly not statist enough for a Maoist. Kevin Parker wrote about the politics of video games for our April 2004 issue.