LawMeme reports on a tax revolt, complete with tea party and protest slogans on T-shirts, that took place in the Massively Multiplayer Online Role Playing Game Second Life. The protesters' argument in a nutshell—it may sound familiar:
Yes, their buildings were larger, their gizmos more gizmoriffic. But these edifices were benefits to Second Life society. Encouraging the grand builders to go off and be grandioser and grandioser makes everyone happier, because it drives a process of creative competition in which they develop ever more wondrous monuments and toys. And all they ask is a favorable tax policy.
Start your day with Reason. Get a daily brief of the most important stories and trends every weekday morning when you subscribe to Reason Roundup.