Why the Tabletop Role-Playing World Is Furious About Changes to Dungeons & Dragons' Open Game License
For 20 years, D&D has offered third-party publishers an open, royalty-free license to create new works using its game. A leaked revision would end all of that.

Tabletop role-playing games are big business these days, and if you need more proof of that, check out the controversy over the next edition of Dungeons & Dragons (D&D).
Wizards of the Coast, publisher of D&D, has been working on the rollout of a new edition of the popular role-playing game. Wizards also announced in December that, along with the new edition, it's updating its Open Game License (OGL), which controls how third-party publishers can use D&D material in their own works.
Last week, Gizmodo obtained a leaked draft of the OGL 1.1, as Wizards of the Coast is styling it, and it shows that the company wants to tighten its control over the lucrative intellectual property. Gizmodo reports that the new license would, among other things, make it mandatory for all publishers, no matter how big or small, to report their projects and revenues to Wizards of the Coast, and give Wizards the legal right to reproduce and resell creators' content. It imposes a 20 percent to 25 percent royalty on gross revenues above $750,000. The new license can also be modified or terminated at any time.
The draft would be a seismic shift in how the world's largest role-playing game handles its copyright. For those who care about intellectual property (I.P.) freedoms, this is a big deal: In some ways, the revised OGL, which would claim to deauthorize the previous royalty-free license, represents a threat to the very idea of open-source, free-to-use I.P. If nothing else, it is likely to undermine what has been a major success story for open-source approaches to I.P. For decades, D&D has been one of the open-source, loose-copyright movement's big victories, and a model for the rest of the tabletop industry. If it goes into effect, the new restricted licensing regime would almost certainly turn it into a huge defeat.
Because of all this, the leak has, to understate it, upset the tabletop role-playing community. An open letter to Wizards of the Coast appeared this week under the rallying cry/hashtag "#OpenDnD." The letter calls the new OGL an "attempt to dismantle the entire RPG [role-playing game] industry."
"WotC has shown that they are the dragon on top of the hoard, willing to burn the thriving village if only to get a few more gold pieces," the letter says. "It's time for us to band together as adventurers to defend our village from the terrible wyrm."
To understand why everyone's madder than a bugbear, you have to understand what the status quo has been, more or less, for the past 20 years. The OGL 1.0 was first introduced in 2000, along with the third edition of D&D. It grants other publishers "perpetual, worldwide, non-exclusive license" to use a chunk of the core D&D rules to create new games and material, royalty-free. The OGL wasn't putting this material in the public domain, but rather offering a license agreement so that everyone understood what they could use without risk of getting sued. (The OGL arguably restricts more than it opens; game mechanics and functional descriptions of rules aren't copyrightable, but people greatly preferred not having to argue this point in court with the lawyers at Hasbro, which owns Wizards of the Coast.) The full, messy history of the OGL is detailed in this series of blog posts at The Alexandrian.
It may not sound like the best business strategy to give away the recipe to your secret sauce, but the OGL also allows people to publish all sorts of new material for D&D, which keeps the hobby growing in interesting new directions and bringing in new players.
And the OGL worked. Third-party publishers have created an enormous amount of really cool supplements for Fifth Edition D&D, released in 2014. Head over to MCDM and you can buy Strongholds & Followers, a supplement with rules for building castles and other buildings. MCDM also puts out a regular zine, Arcadia, with gorgeous artwork and original content for D&D games. Kobold Press likewise has published new campaign settings and hundreds of additional spells, magic items, and monsters for the game. If you like your fantasy with a heavy dose of sci-fi, you can drop in cyborg monsters and tech from Monte Cook Games' Arcana of the Ancients.
One of the biggest reasons the leaked draft has both fans and creators up in arms is that the original was supposed to be irrevocable. Remember, "perpetual." No take-backsies. For-ev-er.
"Even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option," the company wrote in a 2004 FAQ on the OGL. "In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway."
"Yeah my public opinion is that Hasbro does not have the power to deauthorize a version of the OGL," Ryan Dancey, a former vice president at Wizards of the Coast, told EN World. "If that had been a power that we wanted to reserve for Hasbro, we would have enumerated it in the license. I am on record numerous places in email and blogs and interviews saying that the license could never be revoked."
Yet the OGL 1.1 draft voids the previous version, declaring it "no longer an authorized license agreement." Because of this, detractors argue the so-called OGL 1.1 is neither open nor an update, but a new restricted license altogether.
There's also the question of what happens if the OGL is voided. MCDM, for example, raised more than $2 million in a Kickstarter campaign for a new book of monsters. Under the OGL 1.1, is it going to owe Wizards of the Coast 25 percent of that? What happens to Pathfinder, D&D's biggest competitor, which operates under the OGL?
Kit Walsh, a senior staff attorney at the Electronic Frontier Foundation, argues in a blog post that while the new OGL may bind future users, Wizards can't just back out of the old one.
"Unlike a bare license without consideration, an offer to contract like this cannot be revoked unilaterally once it has been accepted, under the law of Washington (where they are located) and other states," Walsh writes. "Since the contract is accepted when someone 'uses' the licensed material, then people who relied on the OGL 1.0a have a good argument under contract law that Wizards of the Coast cannot unilaterally withdraw the value that it offered under the contract."
Even if the OGL 1.1 only applies to future products, the deauthorization will have third-party publishers thinking twice about new D&D projects. Why would start an expensive D&D project if Wizards of the Coast could pull the rug out from under you at any time?
From Wizards of the Coast's perspective, it's watching Kickstarter campaigns for products based on its game raise millions of dollars, and it's not getting a cut. According to Gizmodo, the new agreements states that "the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn't intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution."
The revised OGL would also let Wizards yank license agreements from third parties that publish bigoted material, which is prudent for a large company with very online customers.
It's understandable that Wizards of the Coast wants to control its I.P. and protect its golden goose from competitors, but burning its goodwill among the community of writers, artists, and designers who helped make D&D one of the biggest and most unexpected cultural comeback stories of the last decade may not be the best way to accomplish the latter. While it's true that the vast majority of tabletop gamers are introduced to the hobby through D&D, they have plenty of options if they want to go elsewhere.
And they will soon have more. In the wake of the OGL news, both MCDM and Kobold Press announced they're creating their own RPG systems.
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dorks
NERDS!
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my nephew-niece will be apoplectic all "she" does is publish new material
Does she make 750k a year off it?
if so she's not sharing lol
Have him/her contact KelseyMurray. Sounds like a trans name.
Magic players have also been pissed at Hasbro lately for some of its changes.
I think Hasbro is just jealous of Asmodee's evaluation. They are starting to look like a small-time player in the gaming space.
I know I'm mad at Hasbro/WOTC over Magic; overpowered cards, bad quality control, raising prices, too many crossovers etc.
Too many reprints
Magic players are always pissed at Hasbro/WOTC!
Are they saying this is a critical miss?
Let's just say that as a company they seem to be rolling a lot of 1s lately.
Wait, of all the things to put to press .... this is a news story ?
Sure, why concern yourself with intellectual property issues?
Don't even agree it is an issue. They can set licenses on their IP. This is normal. And the ask seems pretty menial overall.
It's par for the course for social media but a contract that can be perpetual and voidable as soon as you use it isn't a contract.
This is a bait and switch that lured people in to share their passion and creativity while the company did nothing and now the company want to change the rules for a 25% cut of revenues. Any new updates or expansions to the things created outside the company would be impacted stopping, or at least harming businesses built under a (now) lie of an operating model.
The changes wouldn't apply retroactively. They aren't Twitter or social media. Only future ventures. And the income thresholds to activate seem fine to me.
These types of changes also happen for FOSS software all the time. Only beholden to future IP use based on changes.
"a contract that can be perpetual and voidable as soon as you use it isn’t a contract." Generally correct, but I don't think you realize that that works in WOTC's favor, not the other creators. If it's not a contract, then the promise of irrevocability doesn't apply, and all the promises that "you can use our IP" don't apply, meaning the defaults of IP law apply, which isn't going to go well for the other creators.
It's not a bait and switch. WOTC let other companies use their IP, for free, for twenty years. They don't owe the other creators anything. They can change it now if they want to, and while I agree that the terms seem pretty crap, I don't see an actual problem with the move.
That's the problem, though--they let everyone use it for free, and thus established a baseline for what they thought it was worth. The whole thing only came about anyway because TSR hilariously tried to sue "the internet" in the late 90s with all their stuff being put online, and the OGL was a bit of a peace offering to the fans by WOTC when they bought TSR. Just prior to that, most of TSR's revenue was being driven by the Dragonlance and Forgotten Realms books.
What's really driving this is WOTC wanting to monetize DnD as an IP for merchandising for Hasbro, like Disney's done with their stuff. They have the movie coming out this year and are anticipating a lot of business coming out of that release--and right now, DnD only makes up about 10% of the company's actual revenue. So they're trying to make sure everything stays in-house for the anticipated revenue burst that they can hopefully build off from. There's going to be a ton of shit like toys, bedspreads, the works, and WOTC doesn't want to miss out on a single nickel that might slip through their fingers.
All of the new merchandise deals and IP properties "going forward" should be fine. Of everything that was prior? Now question for you keyboard lawyers, IANAL but it seems to me, the description of an owlbear (in reference to the DnD trailer that I saw with Chris Pine) hasn't remarkably changed since I first started playing ADnD way back in '82. Would IP articles produced based on descriptions and rule sets from 40 years ago and released today fall under OGL 1.0 or OGL 1.1? Also, how does raising operating capital (investment) = seizable revenue? Now if the raising of operating capital is marketed as the "purchase" of Early Access (looking at you Balur's Gate 3) I think a case could be made. If the raising of operating capital is marketed as "starving Dungeon Masters want to publish a book and we need funds to operate our computers" I don't think any case could be made that is revenue in any sense. Also, projects started now, prior to the release of the update OGL 1.1, would they be subject to revenue sharing after the release of the new license? If so, how hard would it be for any industry to basically say "Sure you can tinker around with our product for free...until you start making some bank on it then we are going to change the terms of the license and take 98% of all revenue after you've gone to the trouble of setting everything up." I could see any company which allows for aftermarket parts (automobiles, computers) being able to say, oh by the way, we just changed the terms of our agreement in a way that is waaay more favorable to us. "You see the orcs who have kidnapped the princess. What do you do? Dace Highlander charges the orcs with his spear and magic helmet! Spear and magic helmet??? With My Spear and MAGIC HEL-met! And I will give you an ex-AM-ple!"
It's probably moot now--WOTC is scrambling and cancelled the announcement.
The problem for them is that DnD doesn't bring in a ton of revenue for them on its own, but it does drive everything tangentially because the VAST majority of DnD users make use of this third party content.
WOTC tried doing Vader's "I have altered the deal; pray I do not alter it further" without realizing that decades of using the OGL took that out of their hands a long time ago.
"All the cliques should be free to enjoy D&D equally! Nerds, Goths, Jocks, Metalheads, Cheerleaders, Potheads, Theater Geeks, Marxist Eurotrash Kids... everyone! Except the Civil-War-Reenacting Rednecks and WWII Nerds, those bigots can stick to their dirty poker cards and COD:WWII trash." - Teen Reason Magazine
Is there a communism module for D&D? Where you can be forced to share all of your loot with the town and pretend the system of government works?
I will write a 3rd party module where all the townspeople will have to get together and give the dragon all their money to protect them from ... the terrible things the dragon will do to them if they don't hand over their money. The dragon will also take away their sword rights and dictate reproduction mandates to them before reinforcing their subservience by making them go to church of the dragon every sunday. Attendance will be mandatory or else you will be dragonated ? dragonified? whatever the correct term is.
Sounds good. As long as I don't have to be a player in your campaign.
That sounds like Farmville. Your duck laid a golden egg! You have to give it to one of your neighbors.
Curiously, when Zynga went public the IPO invalidated everyone's private shares so the developers and other employees got nothing for them. There has to be some irony there.
I blame Trump.
I blame all these fucking spam-bots.
So does Sullum.
The revised OGL would also let Wizards yank license agreements from third parties that publish bigoted material, which is prudent for a large company with very online customers.
LOL! Reneging on previously open license agreements is dumb, bad, stupid, impossible, immoral, illegal, horrible, destructive, awful, low brow, underhanded, thieving, dubious, oppressive,… …, invasive, collusive, greedy, and regressive. Unless some bigots are off somewhere doing, by the very open license I defend to the death, their own thing, then getting rid of the open license is a good thing. Allowing people to conflate Orcs with blacks or portray secessionist rebel wizards in gray robes with venerable heroes would just lead to oppression.
Mad I think I completely agree with you - while in principle I think it's not cool. These same people who it's affecting cheerfully ostracized and happily marched out of the open gaming collective anyone who didn't wave a specific flag, seems funny now that it's affecting them.
Revenge Of The Nerds updated for modern audiences.
what the fuck's a frush?
She's not that kind of girl, Booger.
"I've been cruising all the high schools looking for a date."
Leonardo DiCaprio must have saw revenge of the Nerds at an impressionable age.
Why is any licensing of extensions to D&D a big deal? All someone has to do is avoid naming D&D in their own name of promotional material, and it'll be just as functional. Like would you need to advertise officially certified compatible screwdrivers for working with someone else's machinery?
Your expert statement as a copyright lawyer on the nature of the law of derivative works is noted. I do wonder, though, what on-point case law you can cite for the proposition, given that as best I can tell, every major copyright lawsuit over pen-and-paper RPGs was settled rather than taken to a verdict.
However, even if we assume that extensions to D&D are all perfectly allowed, there is a wealth of supplementary material, such as adventures, where it's incredibly useful to be able to do things like reprint a WotC-written monster stat block. Sure, it can be worked around; it is easier if it doesn't have to be.
Further, of course, there is the fact that the OGL 1.0a was intentionally designed to encourage people making their own competing games to make them directly derivative of D&D rules. (The business case for WotC was that the more compatible that competing games were to D&D in their rules, the easier it would be for WotC to sell material to the people who switched, and to get the switchers to switch back). Thus there are whole bunches of games that are indisputably derivative works of D&D, created under the OGL 1.0a, that would at the least require substantial rewriting to not infringe the WotC copyrights if the OGL 1.0a can be cancelled.
There's no patent on pen-and-paper RPGs, so the only other protections would be trademark and copyright. If they're not using the name or some identifying mark, then no trademark issue. Copyright would be an issue only for someone copying material from D&D. It wouldn't even make sense for someone making an extension to copy from D&D, since the players or DM would already have to have such material to be playing the game.
Do D&D extensions work differently from extensions to other games I'm familiar with? Or to any products other than games? How does a 3rd-party extension to D&D work any differently from a 3rd-party tool that works with a proprietary piece of equipment, such as a screwdriver that fits a quirky engine part?
Litigation. TSR (D&D's owner two steps back) was lawsuit happy, so the RPG market is twitchy about it to begin with. Stack that with the cost to defend, even if you win, a suit when your take home pay from the product is under $10,000 a year is cost prohibitive. It is better to just avoid D&D's IP entirely as there are competitors out there with smaller market share that are perfectly willing to grant you a compatibility license under better terms and who don't have a reputation for being litigation happy.
Gibbering mouther
"We are altering the deal, pray we don't alter it any further." - WotC
+1
I was one of the founding members of Oxford University's D&D society in 1977. (It's since been renamed the OU Role-playing Games Society.) We used the original books merely as a launching pad, modifying the rules freely to make a better and more entertaining game, creating new monsters as we saw fit - I had a jabberwock, for example - designing my own combat system, etc. FWIW at the same time, Cambridge U's D&D soc designed a magic system on a mainframe. I gave my combat system to a friend in Cambridge, he gave me their magic system. Who the hell needs books to tell players everything?
BTW though I've not played for probably 30 years, I did create a new object recently - a Pope Hammer. It can only be wielded by a cleric. It causes no damage, but if you hit any dead and immobile character or monster on the head with it - and it is a certain hit - it prevents respawning and renders resurrection spells inactive.
Fuck the publishers.
You did it all the right way! The way it was originally intended.
D&D was never the books. They were published after-the-fact as just a consolidation of existing D&D materials.
D&D is open source to the core, you can't fucking license that shit.
Existing contracts do possibly restrict private companies from doing whatever they want?
Time to BitTorrent all of my D&D shit now. Fuck the man!
Go, Gozer, go!
As far as I can tell the existing license can't be modified for material that's already been published, so the 5th edition and any other rulebook published under OGL 1.0 are forever under that license. The new license can only ever bind the 6th edition onward.
Although it would have the effect of freezing third party expansions to the 5th edition core rulebook and prevent them from incorporating anything from the 6th without acceding to the new license.
Shitty, but fair.
I loved D&D as a kid.
I think WotC is playing with fire. This could eventually result in a crowd-developed fantasy RPG, open to modification by anyone. WotC does not have a monopoly on dragons.
I often wondered about the crowd-developed open source model. Many things have been open source derived and someone comes along and says "Hey, I could make a quick buck on this!" and applies for a patent/copyright/trademark. (Think "Let's Roll!" on September 12, 2001.) Also observe the ongoing slow motion train wreck that is patent infringement lawfare. I could definitely see that happening here.
Not just D&D, because several other companies used the same license to release their games
This is the least consequential nerd-handwringing social story. That said, fuck Hasbro and fuck D&D. 5e and Magic are truly abhorrently shitty products. Just dump that entire shit in the trash where it belongs and do something else with your time.
"This rule set is compatible with many existing rule sets from other sources"
(but it has nothing to do with D&D)
Will that work as a fig leaf?
Or how about
"this rule set is not intended for use with any component of Hasbro / Wizards of the Coast D&D versions after #5"
And also, "go woke, go broke"
Christopher Perkins – Wizards' game design architect – announced a new inclusion review process for the Dungeons & Dragons studio in November 2022.[135][136][137] This process will now require "every word, illustration, and map" to be reviewed at several steps in development "by multiple outside cultural consultants prior to publication".[138] The previous process only included cultural consultants at the discretion of the product lead for a project. All products being reprinted will also go through this new review process and be updated as needed.[139][136][138]
(what else are your feet for other than to shoot?)
For a libertarian site, there's a lot of people here mad at WOTC for taking more control of how their property is used by other people.
The OGL was pretty great. I'm a lawyer, but not a copyright lawyer, but my tentative expectation for all this would be that they can change the rules going forward, but not backward.
But then again, for the initial grant's claim of "irrevocability" to actually be enforceable against WOTC, it would have to be part of a binding contract. That brings me to this claim:
"Unlike a bare license without consideration, an offer to contract like this cannot be revoked unilaterally once it has been accepted, under the law of Washington (where they are located) and other states,"
That's broadly correct, yes. But did this alleged contract actually have consideration? For the layman, consideration is a weird legal term for the thing or service of value being offered by EACH party to the contract. In other words, "I will give you one million dollars" is not a binding contract, but "I will give you one million dollars if you give me your racehorse" is. I might be wrong, but nobody was PAYING WOTC anything to operate under the OGL, right? What is the consideration flowing from the OGL users to WOTC that would make the promise never to revoke the license enforceable?
Interesting legal questions. Get the Volokh bloggers on this so we can get some better legal analysis.
WOTC is so bad at what it does, that 2 months ago, it's mismanagement made Hasbro's stock to drop 10%. Bank of America accused them of killing their long-term viability for short-term gains. Sounds like WOTC is doing the same thing here.
The Tabletop Role-Playing community, particularly the Dungeons & Dragons community, is currently upset about changes to the game's Open Game License (OGL). The OGL is a legal agreement that allows third-party publishers to create and sell materials that are compatible with the game. The changes to the OGL, which were announced in 2020, include a number of restrictions on what third-party publishers can do with the game's content, including a ban on using the game's proprietary terms and a requirement to use a new logo. Many in the community feel that these changes will stifle creativity and limit the ability of small publishers to create and sell compatible materials. Additionally, the changes sparked concern over the level of control Wizards of the Coast (the publisher of Dungeons & Dragons) is exerting over the use of the game's content.