Second Life
Drew Carey takes us on a guided tour of Second Life (SL), a
virtual world with more than 500,000 residents.
But SL isn't your typical virtual world. Unlike other popular
massively multiplayer online role-playing games, like EverQuest and
World of Warcraft, there are no defined roles or objectives in SL.
Just like in real life, SL residents determine their own goals and
decide for themselves how best to achieve them. Moreover, virtually
everything in SL was created by the residents themselves using
tools provided by Linden Lab, the company that launched SL in
2003.
SL is based on a simple set of institutional arrangements that
would make F.A. Hayek proud. In essence, the people who own the
property in SL make the rules. The result is a spontaneously
ordered world in which residents are free to fly, teleport, build,
trade and interact with others without interference from the
state.
Recently, Linden Lab-the SL equivalent of a state-has begun acting
more and more like a real life government by restricting activities
such as gambling. But open source competitors based on the SL
platform are currently in development. so better virtual worlds
offering even more freedom are just around the corner.
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