Policy

Pentagon Wants Future Where Cyberattacks Are Run Like Video Games

Eventually those goofily inaccurate representations of hacking in the movies could be real

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The target computer is picked. The order to strike has been given. All it takes is a finger swipe and a few taps of the touchscreen, and the cyberattack is prepped to begin.

For the last year, the Pentagon's top technologists have been working on a program that will make cyberwarfare relatively easy. It's called Plan X. And if this demo looks like a videogame or sci-fi movie or a sleek Silicon Valley production, that's no accident. It was built by the designers behind some of Apple's most famous computers — with assistance from the illustrators who helped bring Transformers to the silver screen.

Today, destructive cyberattacks — ones that cause servers to fry, radars to go dark, or centrifuges to spin out of control — have been assembled by relatively small teams of hackers. They're ordered at the highest levels of government. They take months to plan. Their effects can be uncertain, despite all the preparation. (Insiders believe, for example, that the biggest network intrusion in the Pentagon's history may have been an accidental infection, not a deliberate hack.)