Nick Gillespie | March 20, 2007
Sure, video games
create adolescent
automatons and slack-jawed
dullards who only want to kill, kill, kill, right? Eh, not
exactly:
"Action-video-game play changes the way our brains process visual information," said Daphne Bavelier, a professor of brain and cognitive sciences at Rochester and lead author of the study.
"After just 30 hours of training, people who didn't normally play video games showed a substantial increase in the spatial resolution of their vision, meaning they could see small, closely packed letters, like those on an eye chart, more clearly, even when other symbols crowded in," she explained.
More bad news for those who claim that violent video games are bad stuff: Texas A&M researcher Christopher J. Ferguson's recently completed meta-analysis of studies on the topic found a publication bias toward studies touting a connection between games and violent behavior--a finding that often wasn't even supported by the research presented in those studies. Read more here.
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showed a substantial increase in the spatial resolution of
their vision
Apparently yet another "not really" moment from the MSM.
http://www.medicinenet.com/script/main/art.asp?articlekey=79369
They found that novice video game players improved their
ability to ignore visual clutter by about 15% to
20% after playing an action video game for 30 hours over four to
six weeks.
But don't toss out your glasses just yet.
The improvements were "very, very small because
we're looking at people that already have very, very good vision,"
Bavelier tells WebMD.
"We're looking at measures that you probably won't pick up if you
were to just go to your optometrist and have an eye test," she
says.
I wonder how long until they start adding something along the lines of "Good and good for you!" on the boxes of FPS games.
But I also hear that car racing video games promote
risky driving behavior.
That's why I take any causation/correlation study like these with a
grain of salt.
That's why I take any causation/correlation study like these
with a grain of salt.
Cooking games are suspected of causing that.
That's why I take any causation/correlation study like these
with a grain of salt.
Agreed. These studies are tend to be just as worthless as the ones
that claim the videos games make kids into killers becausekids in
the study were more inclined to hit an inflatable clown after
playing.
Even if there is a positive to be gained in terms of vision, the
"violent games create real violence" crowd would probably suggest
that the same benefits could be gained from playing something like
Tetris.
When the aliens come in their hordes, and no one knows how shoot them, these vidoe game critics will be sorry.
David,
Sorry no:
Only certain games -- first-person action games that require,
say, spotting a target and shooting at it -- have the desired
effect. Slower, puzzle-style games, like "Tetris," showed no effect
on test scores for a group of Rochester students who played the
game daily for a month.
Twenty five years ago, I was the best Tempest player in the county.
Now I need bifocals. Coincidence?
Twenty five years ago, I was the best Tempest player in the
county. Now I need bifocals. Coincidence?
Maybe, but then maybe the old wives' tales about certain activities
ruining your eyesight are true.
Maybe, but then maybe the old wives' tales about certain
activities ruining your eyesight are true.
No, they are false. I can still pass a flight physical :)
Agreed. These studies are tend to be just as worthless as
the ones that claim the videos games make kids into killers
becausekids in the study were more inclined to hit an inflatable
clown after playing.
One problem with this discussion is that it inevitably gets taken
to the extremes. It's silly to think that a video game turns a
normal nice kid into a killer. But is it so silly to think that
hours and hours of exposure to a media does not have some effect on
a person's mind? Isn't this the basic principle behind such things
as education, advertising, job training, etc?
I've played violent video games for as long as I can remember and, aside from the overwhelming urge to kill, I'm totally fine.
Is it possible that our video games are teaching our children better than our schools?
I think I would concede to Dan's argument the idea that it's
possible for the books one reads, the games one plays, etc., to
have an impact on one's future thinking and decision-making.
I just also think that in a constitutional democracy that doesn't
matter.
Maybe playing a lot of video games will make a kid think that
violence is an appropriate way to resolve conflict. Last time I
checked, it wasn't illegal to think that. You're even free to
agitate politically to increase the number of situations where
you're legally entitled to use violence. That being the case, on
what basis can we make it illegal to produce media that communicate
the idea itself?
I know one thing for sure....Warren and I must live in a different county. I was the best Tempest player 'round these parts. While we are at it, I still have my initials on the Dig Dug and Gorf game down at Flipper McCoys.
I wonder on what other high-profile topics we might find a publication bias supporting more government intervention into our lives?
I can tell you from personal experience that playing Runescape has helped my son's keyboard skills so much that he now spends about 1/3 as much time with his spelling words and sentences homework that he used to spend.
Cab,
By legitimate play, I was able to make it to the staircase on the
invisibles. On machines I could game and start on the green circle,
I got to the triangle.
I liked GORF, but we moved just when I was getting good, and I
never saw another one. Dig-Dug was one of the games I figured they
made to lure girls into the arcade.
I can tell you are a gamer by the your use of the term
"legitimate play." Tempest had a lot of little quirks by which you
could 'cheat' to get by.
Although I was pretty good at most games, the Stargate
Defender players always had me in awe. Those guys were world
class athletes, with the mind of a scholar and the focus of a
warrior.
Scratch that, now that I think about it, they were just
stoners.
But is it so silly to think that hours and hours of exposure
to a media does not have some effect on a person's mind? Isn't this
the basic principle behind such things as education, advertising,
job training, etc?
It probably has some effect. However, there is no
guarantee that it affects everyone, or even most people, in the
same way, which is what the anti-violent-video-game crusaders would
have us believe.
Video games have little to no lasting effect on me. They're just
innocent fun. Movies can affect me for days. They alter my mood and
affect my dreams.
Which do you think has more of an influence on "The Youth"?
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