Daniel Koffler | August 15, 2005
Not that any of this will get the Concerned Senators for America to back off the video game crusade, but maybe someone could forward them this headline: No Strong Link Seen Between Violent Video Games And Aggression.
To wit:
After an average playtime of 56 hours over the course of a month with "Asheron's Call 2," a popular MMRPG, or "massively multi-layer [sic] online role-playing game," researchers found "no strong effects associated with aggression caused by this violent game," said Dmitri Williams, the lead author of the study.
More about the study here; link via Shakespeare's Sister.
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well sure. i'm no fan of government-imposed regulations on videogames, but of course a bunch of 15 year old fanboys who play Asheron's Call 2 for 56 hours a month and spend the rest of their free time in the chess club aren't going to be violent. in fact i'm surprised they didn't find a decrease in violence "due to" these videogames (since all these studies measure is correllation anyway).
The problem is that the average videogame addict plays 56 hours
of video games a day.
In this post September 11th world, we're just going to have to
accept some restrictions on our videogames. Otherwise the
terrorists will impose restrictions on our videogames.
The problem is that the average videogame addict plays 56
hours of video games a day.
LOL, that is a problem. we have got to get those average videogame
addicts to start adhering to the same 24 hour days that the rest of
us have to live with.
seriously, my point isn't that they play for 56 hours a month.
that's a little less than 2 hours a day anyway, not all that much
when you think about it. that time could fit neatly between the end
of high school and dinner, and a lot of it is probably spent during
the weekends anyway. i probably spend a little less than that
playing sports videogames.
it's just that people who are going to spend that amount of time
playing an MMORPG for the PC are not going to be the violent
type.
They must have been using the wrong game to measure with. I can
tell you that playing Star Wars Galaxies for a while I was most
tempted to visit some violence on the the people at
SonyOnline.
Maybe Asheron's Call just has better support.
Agammamon: You too? I have to admit, Sony Online's behavior is
unexplainable. It's like customers are some sort of irritation to
be gotten rid of.
I stopped playing Galaxies after the CURB, and it's -- amazingly --
appeared to have gotten worse from there.
WoW is okay, if you can handle the 13 year olds. The huge number of
13 year olds.
I like Guild Wars, personally. The no montly fee aspect is nice, because I don't feel guilty for not playing.
Morat, that's why you go onto one of the much-derided RP
servers, if you can deal with just PvE.
I know I play WoW WAAAAAY more than 56 hours a month, probably more
like 130+ hours per month, and still make it to work (to read
H&R, hmmm), and not killing anyone, although I wish I could
sometimes use just a teeny weeny bit of Mind Flay on people.
Now if I see any murlocs, I'm totally going to kill some...
Morat, what is/was the CURB?
I bought WoW on the day after Christmas and then I cancelled SWG
the next day.
Since then I have been playing WoW about 70 hours a month on a PvP
server. I haven't noticed too much juvenile behavior.
I've been resisting for a long time jumping in the online world,
but beginning to crack.
What, in your opinion, is the best online game for a newbie? Are
there any online games that should be avoided? "City of Heroes"
looks cool to me.
WoW = World of Warcraft?
I love the warcraft games.. though I assume WoW is role-playing as
opposed to real-time strategy?
Mr. Nice Guy,
Play original Everequest. Be a female elf and work out a skimpy
costume. Pretend to actually be a female, and ask people to
powerlevel you.
Repeat for all MMORPGs where female humanoid characters are
available.
This has been my guide to MMORPG success. Donations
appreciated...
RC:
Dude, that's hilarious. I actually enjoy creating female characters
in single-player games. Firstly, I have a romantic attraction to
female heroes. Secondly, I find them much more fun to look
at.
But I'll pass on your advice :)
alkurta: It was when they "rebalanced" the game. It was the
launch all over again. Everything broken to hell, and the balance
consisted of making combat level-dependent instead of
skills-dependent.
It's coming off as a bad copy of WoW, written by people who didn't
understand the actual SWG game system in the first place, and are
damned determined not to learn. To explain how bad it is -- they
released the CURB and the Episode III expansion, and netted maybe
5000 new players. That's pretty damn anemic.
I play WoW myself now -- I preferred the skills and crafting of
Galaxies, but I'm sorry, I want a game I can actually play. WoW may
be overly simplistic in places, but at least it's underlying
mechanics are sound.
I admit I have no patience for the twits who complain about nerfing
one class or how overpowered another class is or how the Blizzard
Devs don't listen -- they're in fuckin' paradise compared to people
playing SWG.
I loved the UI in SWG and the crafting aspect, but from a design
aspect WoW is pure fun with very few dull moments.
Mr. Nice Guy, give WoW a chance. IMHO, it is great for newbies.
Very easy to uderstand what is going on.
Also, you say you love the Warcraft games. WoW is those games come
to life in a 3D interactive world.
I played SWG from the very first day it came out and played it for
a year and a half. After playing WoW for a day, I dropped SWG and
never looked back.
The government does stupid things that really promote violence in our country, such as making drugs illegal and restricting folks' ability to legally conceal weapons. And then they have the audacity to blame violence on video games!!
From Slashdot on Sunday, this link talks about when people take their MMORPG a bit too seriously.
These idiots are on a blind crusade---it doesn't matter how much evidence you present. I've yet to hear Hillary address the cold, hard fact that, for all her bellyaching about violence, adolescent violent crime rates have been falling for years now, and are at an all-time low, since the data was recorded.
If you were a libertarian -- or, hell, just an American -- which
of these arguments would be preferable?
(1) Video games should not be federally regulated because there is
no link between video games and violence.
(2) Video games should not be federally regulated because such
regulation violates the Constitution.
I'd choose No. 2, myself. And I suspect most folks around here are
driven by the same antiregulatory, pro-freedom motivation. Yet many
around here argue the issue from corner No. 1, thus keeping the
debate in the ideologically hostile territory of the
opponent.
Ceding the very premise of the argument is a really bad way to go,
for both rhetorical and ideological reasons. Make the prospective
regulators defend their position on YOUR turf -- don't fight the
battle on theirs.
Same goes for smoking ban debates, and countless others, in which
our foes are out to create policy on empirical grounds rather than
philosophical ones. Freedom should always be defended for freedom's
sake, and that's it. (Freedom can, and usually does, have empirical
benefits, but they are secondary to its real value.)
The biggest reason freedom has been so eroded, particularly during
the past century, is that it is has been so poorly protected. And
the biggest reason it has been so poorly protected is that its
advocates often disguise their defense in the opponents'
terms.
That's my off-the-cuff, unempirical speculation, at any rate.
Freedom should always be defended for freedom's sake, and
that's it. (Freedom can, and usually does, have empirical benefits,
but they are secondary to its real value.
I agree that Freedom should always be defended for freedom's sake,
and that's the most important argument. But it's not the only
argument. To carry the day for freedom, we must often incorporate
empirical arguments of practical utility into the case.
They just haven't looked HARD enough. If people just keep funding these studies, eventually one of them will find a rock-hard cause-effect relationship (i.e. mathematically tenuous correllation). And I'd like to be the one who sells it to them at a large price. Why? They're going to find it anyway.
WoW is jolly good and I play it quite a bit. Its beat staring at
the TV screen like drone. I like my entertainment interactive and
WoW certainly is interactive. WoW has a decent female player
contingent as well.
In response to Hilary et als crusade I decided to revisit Max
Payne for a good ole blast through NYCs nastiest reprobates.
Instead of increasing aggresiveness I find it amazingly relaxing
and a good vent of frustrations.
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