Rainbows and Artificial Intelligence
Katherine Mangu-Ward | August 26, 2008, 11:38am
reason contributor John Tierney chats with Vernor Vinge, coiner of the term The Singularity, in today's New York Times. They discuss Vinge's most recent book, Rainbows End, in which an old fogey's Alzheimer's is reversed in 2025 and a man from the age of email has to learn to cope with Internet-enabled contact lenses and GPS clothing. Vinge also offers some tips on Tierney's blog for staying on-board as our machines get smarter (and smarter than us).
Allow human/computer teams at chess tournaments. This has also been suggested by Garry Kasparov. It still seems to me that allowing such entrants in human tournaments need not be obtrusive, and would ease the general acceptance of the symbiosis idea. It would also be interesting to see if top players came to recognize that such teams displayed a new style of play, different from the styles of pure human and pure machine competitors....
Develop human/computer symbiosis in art. Of course, parts of this are being deeply exploited. However, we’re still missing a very important possibility and this is collaboration closer to the point of creativity itself. Karl Sim’s “picture breeding” was a super example of this: The program would generate a screen full of abstract art thumbnails and the user (artist) would select particular thumbnails to be the “seed stock” for the next iteration of the process. In 15 minutes, an ordinary person (such as myself) could generate abstract graphics that were as attractive (well, to me at least) as the best commercial art.
reason interviewed Vinge last year. Tierney's reason contributions here. Get some Internet-enabled contacts here.
Michael B Sullivan | August 26, 2008, 2:55pm | #
So, Deep Blue: it doesn't play brilliant chess. It plays very fast chess. Deep Blue isn't really any better at chess than J. Random Chess Program that you can get at the store, it's just that its very impressive parallel architecture allows it to analyze many orders of magnitude more board positions than your home computer does. That, in turn, gives it a deeper look-ahead than your home computer has.
In chess, as it turns out, quantity has a quality all of its own. But that's not generalizable. I don't just mean that you can't get Wintermute from Deep Blue, you can't even get a computer that plays Go well from Deep Blue.
I see people here repeating a general fallacy that says, "Once we get our hardware fast enough, AI will just happen." Of course, I can't prove a negative, but the strong indication is that that's not true. Our hardware has gotten a lot faster since people first started dreaming up AI -- not, like, ten times faster. Hundreds of millions of times faster. And we don't really have anything like AI. Again, it's not that we don't have Wintermute, it's that we don't have something which can mimic an IQ 75 retarded person. We don't even really have anything which can mimic a dog. Arguably, we don't have anything which can mimic an ant. We probably have enough processing power to mimic an ant, but we don't know how to put it together.
That's the fundamental problem that we haven't really made any substantial progress on: nobody knows what to do with all the processing power. There was some hope that you could just wire everything into a neural network or some other learning architecture and AI would "just happen," but not only has that not happened so far (despite a lot of attempts), but we haven't even really seen anything particularly encouraging happen which falls short.
That's why I'm deeply skeptical of claims that AI is just around the corner. It's been just around the corner since, like, the '60's.