Katherine Mangu-Ward | January 12, 2009
Meet Nina Olson, official IRS Taxpayer
Advocate. Hi Nina!
Her job is to recommend to the IRS "how to improve the average consumer's tax-paying process."
So what is she doing to improve the tax-paying process? Why, she want to start extracting tax on the money people are earning selling avatar halter tops and hairdos in the online worlds like Second Life.
In her annual report she noted:
more than $1 billion changed hands in RMT [real money transactions in online worlds] during 2005, and that more than 16 million participate in virtual worlds "many of which have their own virtual economies and currencies."
Actually, this is probably a good thing. People who make part of their living in online worlds are currently operating in an uncertain legal environment in a variety of ways, and this will (legally, if not socially) make entrepreneurial avatars more legitimate.
For more on life Second Life, go here.
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This only makes sense. Taxes pay for everything: policemen, trees, sunshine, and don't forget the people who just don't feel like working, God bless 'em!
As a run-of-the-mill cash-basis taxpayer, if I convert in-game
money to real-world cash, that cash is income, and I'm technically
obliged to report and pay taxes on it.
It wouldn't be unreasonable to argue that I could offset that
income with expenses associated with earning it, such as my game
subscription.
Any effort to tax in-game "profits" makes no more sense than taxing
appreciations in the value of your wine cellar, baseball card
collection, or beanie babies. I suppose we'll soon see those
initiatives too.
The instant virtual currency gets converted into cash, its
income, so I'm not sure what she wants.
It it is to collect a tax on fake money, good luck with that bit of
stupidity. I'm sure the IRS really want's to have to deal with a
the supplementary schedule detailing some EVE corporations spending
on asteroid mining equipment, or amortizing the cost of that epic
flying mount.
it's not the irs who would have to deal with it it's the
taxpayer
the irs isnt the one who goes to jail
Actually, this is probably a good thing.
You're kidding, I hope. It's not for the IRS to sniff out new ways
to rob us. That's the congress's job.
-jcr
if I convert in-game money to real-world cash, that cash is
income, and I'm technically obliged to report and pay taxes on
it.
What about the money you spend on the computer, the network
service, the subscription to the game, etc? Do you deduct all of
that?
-jcr
Yea, that doesn't make alot of sense.
If they are taxing virtual money, does that mean they won't count
it as income when it gets converted into conventional money? Or
will they engage in double-taxation?
Um, folks? She isn't saying anything about taxing virtual money.
She isn't even advocating adding one page to the tax
code:
She's suggesting that the IRS issue guidance addressing how
taxpayers should report these kinds of economic activities…it [ed:
the suggestion] regards how sellers report it as income, so it
doesn't need a new chapter of the tax code per se.
So, yeah, guidance on how to report RMTs on your form. So when KMW
writes this:
she want to start extracting tax on the money people are
earning selling avatar halter tops and hairdos in the online worlds
like Second Life.
What she really means is "Olson wants to issue guidance to people
who earn income online on how to report that income on their
taxes...because it's friggin' income."
Will Second Life send you a virtual 1099?
*On a more sober note, I am currently trying to get the IRS to
rectify their compounded errors on a return from several years ago.
A representative of the Taxpayer Advocate's office has recently
entered the picture. I hope the "taxpayer advocate" doesn't operate
under the same rules of engagement as the Ministry of Love.
>What about the money you spend on the computer, the network
service, the subscription to the game, etc? Do you deduct all of
that?
It would be logical to deduct the subscription, and maybe things
like eBay fees for auctioning off your booty, the same way you
factor brokerage fees into your capital gain. Deducting hardware
and other expenses less specifically devoted to the game would
probably come under existing "in-home office" regulations.
If Olson is really just thinking of clarifying these existing
issues, then I guess it's not unreasonable (or no less reasonable
than the tax code generally). My suspicion, though, is that they
want to get at "in-game wealth" generally, which is absurd.
Fallen Sword Points (FSP) are sold for real money in the on-line
game Fallen Sword.
FallenSword RPG -
Play online now free!
A player can also buy FSP's with gold earned by playing the game.
Since the FSP do have monetary value I wouldn't be surprised if the
IRS tried to tax a person for FSP's bought with gaming gold.
This is one more reason to switch to a flat tax or national sales tax scheme.
I wish the terroists on 9/11 would have flown the planes into the IRS building.
I wonder how are they going to do it? Taxes being paid in WoW
gold or ffxi gil, perhaps? :P
Let's wait and see...
I wish the terroists on 9/11 would have flown the planes
into the IRS building.
I'll give you the benefit of the doubt and assume that this is
either a joke or a lesser-of-2-evils type statement.
The instant virtual currency gets converted into cash, its
income, so I'm not sure what she wants.
She wants more of your fucking money, and she wants it now. This
isn't rocket surgery, folks.
This isn't rocket surgery, folks.
Indeed, it's not rocket surgery.
For that matter, it doesn't require an understanding of the physics
of brain propulsion either.
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