Katherine Mangu-Ward | September 4, 2007
Is Second Life, the online interactive world, the future of animation?
HBO said on Tuesday it has acquired the rights to a short-form documentary shot entirely within Second Life, as entertainment companies increasingly turn to virtual worlds as a source for new content. "My Second Life: The video diaries of Molotov Alta [ed--the name is actually Alva]" purports to tell the story of a man who "disappeared from his California home" and began issuing video dispatches from Second Life....Each of the 7 mini-episodes of "My Second Life" explore a different subculture within the virtual world, according to HBO, ranging "from Furries to Cyberpunks to Neo-Luddites to Sex Slaves to the King of the Hobos."
"You build visually rich, dense environments in an incredibly short amount of time, and you can work collaboratively using the tools of Second Life," said Gayeton, who currently works for the virtual world development agency Millions of Us. "It gives you an idea of how animation will look five years from now."
And HBO's not alone:
CBS created a machinima Super Bowl ad for its TV show "Two and a Half Men," and will feature footage shot within Second Life in an upcoming episode of its popular show.
Watch the first episode here:
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What is with all the media attention on such an irrelevant
"community" as Second Life?
Nobody fucking goes there.
You know you've reached terminal stupidity when you're a Luddite in a virtual world.
Don't your require "carbon based" individuals to create the computer and software that you are using? As well as supply and maintain the internet connection?
You know you've reached terminal stupidity when you're a
Luddite in a virtual world.
I don't know. You'd expect you wouldn't find luddites in the
virtual world.
Tad William's Otherland series foresaw this.
Good stuff... but we're not quite there yet. The Second
World animation wouldn't fool me any more than, oh,
Futurama.
That said, I just started poking around Uru Live last
night. Though I'm more interested in the environments and the
puzzles than the chatting.
Looks like the TV and Film writers have mined all the old
classics they could remake/butcher.
Once they realize that people won't want shows about activities
that people can simply participate in themselves, I guess the
writers will have to go back to good ol' fashioned
creativity...
Once they realize that people won't want shows about
activities that people can simply participate in themselves, I
guess the writers will have to go back to good ol' fashioned
creativity...
Not until the producers figure out that committees of writers
produce crappy shows.
I've never understoood the SL attraction, esp re sexuality. Even
WoW has better graphics.
Otherland... wow... I have fond memories of an American family
somehow sent to a dystopic future society. And a cool underhand
gun. No, wait, that was Otherworld.
Episiarch | September 4, 2007, 4:47pm | #
Tad William's Otherland series foresaw this
Right idea, wrong book.
Second Life was inspired, at least in a large part, by Snow Crash,
by Neal Stephenson
I HIGHLY recommend it.
What is with all the media attention on such an irrelevant
"community" as Second Life?
I will tell you after someone explains John Stewart.
Second Life was inspired, at least in a large part, by Snow
Crash, by Neal Stephenson
Snowcrash was like 1991
Nuromancer was 1984 as was Tron
Oh yeah and snowcrash sucked.
You know you've reached terminal stupidity when you're a
Luddite in a virtual world.
Chris won.
Maybe I'm just out of it, but is there anything more to Second Life than being a big chat room with avatars? I fail to see the point of it.
ChrisO,
You are correct. Second Life is an overhyped borefest, consisting
of lame content and shoddy user-driven "events."
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