Jacob Sullum | November 20, 2006
Boston Herald columnist (and police
bureau chief) Michele McPhee approvingly
notes that City Councilor Mike Ross, "along with nearly two
dozen healthcare experts, youth advocates, street workers,
ministers, child psychiatrists and even teens," is asking the
Massachusetts Bay Transportation Authority to stop carrying ads for
Grand Theft Auto and other violent video games. McPhee is
"all for First Amendment rights," but not when freedom of speech
means that teenagers will be "staring at advertisements for video
games that promote spilling innocent blood" at a time when
Boston is experiencing an upswing in gun violence, some of it
involving teenagers. "The question MBTA officials have to ask
themselves today," says McPhee, "is whether any of these kids
learned how to shoot playing violent video games."
They may also want to ask themselves whether they want to get into another pointless court battle by turning down ads with messages they don't like. The last time around, the MBTA wanted to keep ads promoting drug policy reform off its trains and buses, something a federal appeals court said it could not do, since it had created a "designated public forum" in which discrimination based on viewpoint is constitutionally forbidden. The group behind those ads, Change the Climate, won a similar victory in D.C. While the Change the Climate ads were overtly political in a way that Grand Theft Auto is not, the basic situation is the same: People want to ban messages that offend them. By endorsing that mentality, McPhee suggests she is against First Amendment rights only when they really matter.
[Thanks to Michael Graham for the tip.]
Help Reason celebrate its next 40 years. Donate Now!
Try Reason's award-winning print edition today! Your first issue is FREE if you are not completely satisfied.
How about one set of Constitutional amendments for minors and
one for consenting adults?
I jest, I jest.
The question MBTA officials have to ask themselves today is whether any of these kids learned how to shoot playing violent video games.No. Next!
What about cops? Do they learn how to shoot playing video games? Maybe they get their "I'll thump ya skull bitch" attitude from Warhammer.
I can only speak for myself, but I learned how to destroy entire cities while playing Rampage at the local pizza place in high school.
"The question MBTA officials have to ask themselves today,"
says McPhee, "is whether any of these kids learned how to shoot
playing violent video games."
The tragedy is that they didn't... if so I doubt they would be very
good shots.
Will she also protest the advertising for Mob Over Miami, the Hollywood version of her book which features sex, drugs and murder? Does the city really want teens staring at advertisements for movies that promote spilling innocent blood?
"The question MBTA officials have to ask themselves today," says
McPhee, "is whether any of these kids learned how to shoot playing
violent video games."
I sure hope not. The targeting system in the new Vice City Stories
game is really wonky at times.
Likewise, I hope no teenagers learned how to fly a helicopter
"playing violent video games" either. The physics are a little off,
and that could make the life/art imitation scenario dangerous,
particularly if said teenagers are using helicopters equipped with
giant magnets to heist sea containers full of drugs.
What Elliott said. As someone who shoots competitively and has played more than his fair share of video games, the assertion that video game shooting carries over to a skill improvement in the real thing is utterly laughable.
It reminds me of all of the furor back in the day over Mortal
Kombat and the wide spread epidemic it spawned of children tearing
out each other's spinal cords and hearts.
Or the senseless wave of murders of little green men that followed
the release of Space Invaders.
Will we never learn?
As asinine as these arguments are, I don't think that anyone is literally arguing that people learn to fire weapons by playing video games. The argument is that people learn the behavior of shooting others by emulating it in video games. The actual operation of weapons is not what they're talking about here.
Well, according to a New Yorker article on Will Wright I was
just reading, Sim City gave us a whole generation of architects and
city planners.
For myself, playing Unreal Tournament taught me that a fully
automatic gun is wimpy and useless, and in order to really kill
someone it takes at least three rocket-propelled grenades.
Dave B. -- Beyond simply "depicting violence as acceptable",
I've seen it claimed that games help harden a would-be shooter to
the act of shooting at another human being. I think that's fairly
ludicrous too, since even the most state-of-the-art computer
animation is hardly so life-like as to truly "feel" like shooting a
living person.
At most, video game practice might help develop ones' trigger
finger reflexes, though there's a considerable difference between
the feel and trigger pull of an X-Box controller and a Beretta 9mm.
One might make a better case that extensive game play falsely
convinces would-be gunmen that they can go out and take down a
rival gang member without bothering to spend any time at the
practice range... Thus explaining the prevalence of tragic
"bystander" fatalities as gangs attempt ridiculously difficult
drive-by shootings that worked just fine in GTA.
"Shooting others" is really not that difficult a concept if you
take the actual mechanics of it away.
It seems to me that the most dangerous sort of person would be one
with no knowledge of violence whatsoever. If any of you know any
severely autistic kids/adults, you know what I mean. They can be
very dangerously violent because they DON'T understand the
concept.
The other argument is that it "desensitizes" people to violence...
whatever that means. I would think that if you set out to
"sensitize" folks to violence you'd be considered to be torturing
them.
It's not like we actually have kids becoming more violent because
they think, hey, shooting people's no big deal. If it had, we'd
have increased rates of violent crime. But we DON'T.
We just have a bunch of adults who think that boys' heart rates
aren't elevated enough when they see violent crime on
television.
McPhee is "all for First Amendment rights," but
How many tiiiiiiiiiiiiiiiiiimes must I say it? When someone
(including the ACLU) starts a sentence with "I'm all for first
amendment rights, but..." it's time to fall back to the amendment
that is second and get the firearms out.
Well, according to a New Yorker article on Will Wright I was
just reading, Sim City gave us a whole generation of architects and
city planners.
Yet another reason why certain video games should be banned...
Yeah...GTA "promotes" spilling innocent blood in the same way
that it "promotes" getting a rap sheet bad enough to get the
national guard to chase after you through residential streets in a
tank, and then suddenly getting them off your back by finding a
magical floating "police bribe" icon hiding in an alley. Yeah, man,
after I played San An, I started doing that every day...
Oh, the fucking ignorance of some people is purely
astounding.
Selective freedom of speech is no longer freedom of speech. What
part of that do they not get? And I don't give a shit if it's "for
the children". Why in the hell should we suddenly suspend the basic
tenets of this nation just because they conflict with the desires
of some people to have their children grow up in a sterile,
rubberized, safety-netted world?
As asinine as these arguments are, I don't think that anyone
is literally arguing that people learn to fire weapons by playing
video games.
Dave Grossman does.
mediageek - I just visited killology.com, found an article by him on video game violence and after a quick look through it, he seems to be arguing that video games remove any inhibition against killing. His whole site seems to be about this idea. Where does he argue that video games teach people the skills necessary to fire weapons? Even if he does make this argument somewhere, it doesn't seem to be central to his case.
So if speech does not have the power to influence people, why again is it so important that it be protected?
I'm older than you guys so the bad behavior I learned from
watching television shows that taught violent behavior has lead to
a lifetime of slapping people in the face, poking them in the eyes,
and spinning around on the floor while shouting "woo woo-woo-woo
woo-woo-woo" until someone can feed me a piece of limburger
cheese.
Years of therapy have, so far, been ineffective.
hey, WTF is up with the popups? Not even Mozilla's popupstopper
can stop them.
Stupid Reason...very stupid. I have a steadfast rule that I will
never, ever buy something that advertises via popup. So you just
lost a customer because of your tricky little popups. Hope it's
worth it. What, the thinly veiled subsription pitches weren't
getting the job done? Pshht.
Trollman Dan,
Good to see your intellectually lazy ass in true form today! Nobody
said that speech "does not have the power to influence people",
simply that an ad for a violent video game does not have the power
to convince an otherwise normal child to suddenly start shooting
people. There are isolated exceptions to this just as there are
with anything, but on the whole, it's absurd.
Why is everything in black and white with you? Does your brain just
not have the ability to compute the vast gray area where most
issues exist?
Nobody said that speech "does not have the power to
influence people", simply that an ad for a violent video game does
not have the power to convince an otherwise normal child to
suddenly start shooting people.
But I don't think anybody necessarily said that, either...but
judging from most of the comments here, the CW is that it's absurd
to think that violent video game playing in any way might affect a
person's thought process.
You could just as easily mock the whole idea of advertising,
ironically enough...I mean, I've seen plenty of ads for Grand Theft
Auto, and yet I've not been inspired to go out and buy a copy!
King Kong:
I can only speak for myself, but I learned how to destroy
entire cities while playing Rampage at the local pizza place in
high school.
I always played the giant lizard, because she turned into a naked
chick rather than a naked dude at the end of the game.
You could just as easily mock the whole idea of advertising,
ironically enough...I mean, I've seen plenty of ads for Grand Theft
Auto, and yet I've not been inspired to go out and buy a
copy!
Since you brought it up, Dan, I do mock advertising on
those grounds. Except in cases where an ad tells you about a
product or service you've never heard of before, merchants buy
advertising as a way of rubbing their worry beads. They know that
commercial success depends on circumstances beyond their
control.
Dave B.-
Right here.
" Michael Carneal, the 14-year-old killer in the Paducah,
Kentucky school shootings, had never fired a real pistol in his
life. He stole a .22 pistol, fired a few practice shots, and took
it to school. He fired eight shots at a high school prayer group,
hitting eight kids, five of them head shots and the other three
upper torso (Grossman & DeGaetana, 1999).
I train numerous elite military and law enforcement
organizations around the world. When I tell them of this
achievement they are stunned. Nowhere in the annals of
military or law enforcement history can we find an equivalent
"achievement."
Where does a 14-year-old boy who never fired a gun before get the
skill and the will to kill? Video games and media violence."
The person who says "I'm all for the First Amendment" and then
proposes or supports restrictions to free speech really
DOES NOT support the First Amendment at all!
It's called a hypocritical double standard, and these people need
to be called out and challenged on it.
Evan!
Has it ever occurred to you that perhaps Dan trolls here because
people like you willingly respond?
Jesus, either restrain yourself or install a filter or
something.
Given that Grand Theft Auto: San Andreas sold over 12 million copies, it stands to reason that we should have an army of gamers wandering the streets killing people. That is, if you believe that games affect people's thought processes the way these people think they do.
Maybe they get their "I'll thump ya skull bitch" attitude
from Warhammer.
Depends on the version:
Warhammer Fantasy: "I will cleave thy head in twain, foul
strumpet!"
Warhammer 40,000: "Now, filthy heretic, in the name of the most
holy Emperor of Mankind, you will taste the might of my plasma
pistol!"
geek,
"
Has it ever occurred to you that perhaps Dan trolls here because
people like you willingly respond? Jesus, either restrain yourself
or install a filter or something."
I know...I just felt like cracking him over the skull with a little
bit of actual thought. So sue me. What amazes me is that the
Trollman keeps coming around here, even though he is laughed out of
every comment thread he dares inject his intellectually deficient
brand of contrarianism into. Yeah, we could all just ignore him,
but what fun is that? He's like an intellectual punching bag, if
you will.
Ten years of playing Myst and its four sequels have caused me to wander around aimlessly from one point to the next, touching everything in sight and tinkering with anything that moves. It's really embarrassing.
geek
You want to know something, I don't even own a console game system.
I don't even play PC games. None of the games really interest me
all that much so I don't have any use for them. All of my gaming
pleasure comes from good old pencil-and-paper RPGs and miniature
wargames.
I went to school in Boston, rode the T every day, saw a dozen of identical (well, the ads had a handful of different character portraits but were otherwise identical) "Liberty City Stories" ads plastered to the wall of the Hynes Convention Center stop each morning and again each evening. The only influence they had on me was to cause me to think to myself "the reviews for Liberty City Stories were horrible" once.
GTA offers an excellent test case for the games-promote-copycat-crimes theory. Has there been an increase in carjacking since GTA3 came out?
Does anyone remember what video game it was that inspired Cain
to kill Abel?
And really, just distributing that book with that story in it is
inspiring copycats. We should put an end to that, too. For the
children.
Where does a 14-year-old boy who never fired a gun before
get the skill and the will to kill? Video games and media
violence.
Ya know, mediageek, a very quick scan of that article doesn't show
that the kid in question every played videogames. Seems to be a
rather large assumption on the part of the author.
And I can tell you for a stone cold fact that no video game in
existence can teach you to use a real gun.
"""I train numerous elite military and law enforcement
organizations around the world. When I tell them of this
achievement they are stunned. Nowhere in the annals of military or
law enforcement history can we find an equivalent
"achievement."
Where does a 14-year-old boy who never fired a gun before get the
skill and the will to kill? Video games and media
violence."""""
Are you kidding? Your saying that video games are a better
instructor than you or the military can be. You've got to be
kidding to the point I'm questioning if your really an instructor
at all.
It seems that a real instructor would understand that,
1. Some people are naturally better at shooting than others.
2. Simulation is no subsitute for the real thing.
3. Simuation is no subsitute for the real thing!
4. Placing a cursor over an object is not the same as aiming a
firearm. Sights must be lined up, this is not true for the video
game. (this is assuming the kid was aiming)
"""And I can tell you for a stone cold fact that no video game in
existence can teach you to use a real gun.""""
I second that statement.
Site comments/questions:
Media Inquiries and Reprint Permissions:
(310) 367-6109
Editorial & Production Offices:
3415 S. Sepulveda Blvd.
Suite 400
Los Angeles, CA 90034
(310) 391-2245